The Engineering Reality of Virtual Reality 2010 Conference EI102

Posted by admin on June 25th, 2009 filed in Uncategorized

The Engineering Reality of Virtual Reality 2010
Conference EI102

17 – 21 January 2010
San Jose Convention Center
San Jose, CA United States

Part of program track on 3D Imaging, Interaction, and Measurement

This conference has an open call for papers:
See submission guidelines for Authors & Presenters at
http://spie.org/EIsubmissionguidelines.xml
Submit an abstract at
http://myspie.org/security/index.cfm?fuseaction=signin

Conference Chairs
Ian E. McDowall, Fakespace Labs, Inc.; Margaret Dolinsky, Indiana Univ.

Post-Meeting Proceedings Due Dates:

Abstract 500 words DEADLINE EXTENDED: 6 July 2009

Manuscript: 21 December 2009

Virtual and augmented reality systems are evolving. In addition to research, the trend toward real applications continues and practitioners
find that technologies and disciplines must be tailored and integrated for specific visualization and interactive applications. This conference
serves as a forum where advances and practical advice toward this end is presented and discussed, and where research results can be presented. In addition to the general topic area, the 2010 conference is encouraging the submission of work in the following areas:
Industrial Applications: Systems that solve real-world problems from a wide variety of disciplines are a mainstay of the conference. It
especially promotes papers that describe systems which are important because of the problems they solve, and not the technology they use, and papers that describe systems which can quantify their utility.
Practitioners in industry are highly encouraged to make submissions.

Compelling Experiences: A compelling immersive experience transports the user to a place that is viscerally felt, not easily forgotten, yet
completely synthetic. This requires subtle interplay between the technological and creative arts. Papers that present working systems or
ongoing research into the delicate balance between these disciplines are desired.

Stubborn Problems: Interaction, tracking, lag, rendering speed, field of view, resolution B these are but a few of the topic areas which vex the
field every year. Papers presenting work improving the state of the art in these areas are encouraged. In addition, the 2010 conference is
specifically seeking work that explores manual interaction in 3D environments.

Demonstrations: A half-day joint session with the Stereoscopic Displays and Applications conference provides a welcome forum to present work
with additional hands-on demonstrations. Past demonstrations have ranged from optical sub-assemblies to complete products ready for market. If desired, submitted abstracts should indicate interest in demonstration session participation.

Late Breaking Progress: One to two presentations are allotted for exciting ‘late breaking’ work that is submitted after the formal paper
deadline but within a month of the conference date. Papers reporting on work-in-progress, last minute results, or interesting but incomplete
findings are welcome for these limited spots.

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