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	<title>Announcements - Journal of Virtual Worlds Research</title>
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	<description>Journal of Virtual Worlds Research Announcements</description>
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		<title>CFP: Journal of Virtual Worlds Research – History and Heritage in Virtual Worlds</title>
		<link>http://events.jvwresearch.org/?p=425</link>
		<comments>http://events.jvwresearch.org/?p=425#comments</comments>
		<pubDate>Tue, 09 Feb 2010 09:12:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[CFP: Journal of Virtual Worlds Research – History and Heritage in Virtual Worlds
 
History and Heritage in Virtual Worlds history_heritage@jvwresearch.org
 
Please submit an abstract to the above email address for a special issue of Journal of Virtual Worlds Research. Include a title, title, names and affiliations of authors, and 500 words.
************
Journal of Virtual Worlds Research: [...]]]></description>
			<content:encoded><![CDATA[<p><strong>CFP: Journal of Virtual Worlds Research – History and Heritage in Virtual Worlds</strong></p>
<p><strong> </strong></p>
<p>History and Heritage in Virtual Worlds <span style="text-decoration: underline;"><a href="mailto:history_heritage@jvwresearch.org">history_heritage@jvwresearch.org</a></span></p>
<p><span style="text-decoration: underline;"> </span></p>
<p>Please submit an abstract to the above email address for a special issue of <a href="http://jvwresearch.org/index.php?_cms=default,0,0" target="_blank">Journal of Virtual Worlds Research</a>. Include a title, title, names and affiliations of authors, and 500 words.</p>
<p>************</p>
<p><strong>Journal of Virtual Worlds Research: </strong><strong>History and Heritage in Virtual Worlds</strong></p>
<p><a href="http://jvwresearch.org" target="_blank"><strong>http://jvwresearch.org/ </strong></a></p>
<p><strong>I. Editorial Team</strong></p>
<ul>
<li>Erik      Champion, Massey University</li>
<li>Jeffrey      Jacobson, <a href="http://publicvr.org/" target="_blank">http://publicvr.org/</a></li>
</ul>
<p><strong>II. Call for Proposals</strong></p>
<p>Virtual worlds provide a unique way for us to interact with our memories, interpretations, beliefs, and traditions. This can be cultural heritage in the real world, or the equally real social legacies of online communities. We invite you to tackle the complex issues of making these histories come alive in this special issue of JVWR.</p>
<p>Submissions can include (but are not limited to):</p>
<ol>
<li>Critiques of virtual worlds that involve historical situations or heritage sites.</li>
<li>Guidelines and arguments as to the design and experience of virtual worlds for history and heritage</li>
<li>Interviews (both physical-world and in-world) with designers of the above virtual worlds.</li>
<li>Critiques or evaluations of sandbox games and virtual environments regarding history and heritage.</li>
<li>Reports on accidental or planned historical or cultural events, artifacts and rituals that take place in virtual worlds.</li>
<li>Explorations on how to best utilize the unique interactive, technical and psychological aspects of virtual worlds for the purpose of historical or heritage-based learning.</li>
</ol>
<p>This special issue has two overarching goals:</p>
<ol>
<li>To provide case studies involving the design, use and evaluation of history and heritage-based virtual worlds.</li>
<li>To outline the key theoretical debates pertaining to the issues raised by the design, use and evaluation of these virtual worlds.</li>
</ol>
<p>Authors are encouraged to include a critical perspective, including discussions of the strengths and weaknesses of their own methods.</p>
<p><strong>III. Key Dates </strong></p>
<p>Abstracts Due: Friday 10 September 2010</p>
<p>Abstract Judgments Due to Authors: Friday 8 October 2010</p>
<p>Full Papers Due: Friday 7 January 2011</p>
<p>Initial Approval of Papers by Guest Editors Due: Monday 7 February 2011</p>
<p>Final Drafts Approved by the Guest Editors Due: Monday 7 March 2011</p>
<p>Publication Date: May 2011</p>
<p>For further details please refer to the main <strong><a href="http://jvwresearch.org/" target="_blank">http://jvwresearch.org/</a> w</strong>ebsite.</p>
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		<title>International Conference on Information Society (i-Society 2010)</title>
		<link>http://events.jvwresearch.org/?p=423</link>
		<comments>http://events.jvwresearch.org/?p=423#comments</comments>
		<pubDate>Wed, 16 Dec 2009 10:02:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[CALL FOR PAPERS
International Conference on Information Society (i-Society 2010),
Technically Co-Sponsored by IEEE UK/RI Computer Chapter
28-30 June, 2010, London, UK
www.i-society.eu
The International Conference on Information Society (i-Society 2010)  is Technically Co-Sponsored by IEEE UK/RI Computer Chapter.
The i-Society is a global knowledge-enriched collaborative effort  that has its roots from both academia and industry. The conference  [...]]]></description>
			<content:encoded><![CDATA[<p>CALL FOR PAPERS</p>
<p>International Conference on Information Society (i-Society 2010),<br />
Technically Co-Sponsored by IEEE UK/RI Computer Chapter<br />
28-<span id="OBJ_PREFIX_DWT794">30 June, 2010</span>, London, UK<br />
<a href="www.i-society.eu" target="_blank"><span id="OBJ_PREFIX_DWT795">www.i-society.eu</span></a><br />
The International Conference on Information Society (i-Society 2010)  is Technically Co-Sponsored by IEEE UK/RI Computer Chapter.<br />
The i-Society is a global knowledge-enriched collaborative effort  that has its roots from both academia and industry. The conference  covers a wide spectrum of topics that relate to information society,  which includes technical and non-technical research areas.</p>
<p>The mission of i-Society 2010 conference is to provide opportunities  for collaboration of professionals and researchers to share existing  and generate new knowledge in the field of information society.<br />
The conference encapsulates the concept of interdisciplinary science  that studies the societal and technological dimensions of knowledge  evolution in digital society. The i-Society bridges the gap  between academia and industry with regards to research collaboration  and awareness of current development in secure information management  in the digital society.</p>
<p>The topics in i-Society 2010 include but are not confined to the  following areas:</p>
<p>*New enabling technologies<br />
- Internet technologies<br />
- Wireless applications<br />
- Mobile Applications<br />
- Multimedia Applications<br />
- Protocols and Standards<br />
- Ubiquitous Computing<br />
- Virtual Reality<br />
- Human Computer Interaction<br />
- Geographic information systems<br />
- e-Manufacturing</p>
<p>*Intelligent data management<br />
- Intelligent Agents<br />
- Intelligent Systems<br />
- Intelligent Organisations<br />
- Content Development<br />
- Data Mining<br />
- e-Publishing and Digital Libraries<br />
- Information Search and Retrieval<br />
- Knowledge Management<br />
- e-Intelligence<br />
- Knowledge networks</p>
<p>*Secure Technologies</p>
<p>- Internet security<br />
- Web services and performance<br />
- Secure transactions<br />
- Cryptography<br />
- Payment systems<br />
- Secure Protocols<br />
- e-Privacy</p>
<p>- e-Trust<br />
- e-Risk<br />
- Cyber law<br />
- Forensics<br />
- Information assurance<br />
- Mobile social networks<br />
- Peer-to-peer social networks<br />
- Sensor networks and social sensing</p>
<p>*e-Learning<br />
- Collaborative Learning<br />
- Curriculum Content Design and Development<br />
- Delivery Systems and Environments<br />
- Educational Systems Design<br />
- e-Learning Organisational Issues<br />
- Evaluation and Assessment<br />
- Virtual Learning Environments and Issues<br />
- Web-based Learning Communities<br />
- e-Learning Tools<br />
- e-Education</p>
<p>*e-Society<br />
- Global Trends<br />
- Social Inclusion<br />
- Intellectual Property Rights<br />
- Social Infonomics<br />
- Computer-Mediated Communication<br />
- Social and Organisational Aspects<br />
- Globalisation and developmental IT<br />
- Social Software</p>
<p>*e-Health<br />
- Data Security Issues<br />
- e-Health Policy and Practice<br />
- e-Healthcare Strategies and Provision<br />
- Medical Research Ethics<br />
- Patient Privacy and Confidentiality<br />
- e-Medicine</p>
<p>*e-Governance<br />
- Democracy and the Citizen<br />
- e-Administration<br />
- Policy Issues<br />
- Virtual Communities</p>
<p>*e-Business<br />
- Digital Economies<br />
- Knowledge economy<br />
- eProcurement<br />
- National and International Economies<br />
- e-Business Ontologies and Models<br />
- Digital Goods and Services<br />
- e-Commerce Application Fields<br />
- e-Commerce Economics<br />
- e-Commerce Services<br />
- Electronic Service Delivery<br />
- e-Marketing<br />
- Online Auctions and Technologies<br />
- Virtual Organisations<br />
- Teleworking<br />
- Applied e-Business<br />
- Electronic Data Interchange (EDI)</p>
<p>*e-Art<br />
- Legal Issues<br />
- Patents<br />
- Enabling technologies and tools</p>
<p>*e-Science<br />
- Natural sciences in digital society<br />
- Biometrics<br />
- Bioinformatics<br />
- Collaborative research</p>
<p>*Industrial developments<br />
- Trends in learning<br />
- Applied research<br />
- Cutting-edge technologies</p>
<p>* Research in progress<br />
- Ongoing research from undergraduates, graduates/postgraduates and  professionals</p>
<p>Important Dates:<br />
Paper Submission Date: <span id="OBJ_PREFIX_DWT796">January 31, 2010</span><br />
Notification of Paper Acceptance /Rejection: <span id="OBJ_PREFIX_DWT797">February 28, 2010</span><br />
Camera Ready Paper Due: <span id="OBJ_PREFIX_DWT798">March 15, 2010</span><br />
Early Bird Attendee registration: <span id="OBJ_PREFIX_DWT799">January 01, 2010</span><br />
Late Bird Attendee registration: <span id="OBJ_PREFIX_DWT800">February 28, 2010</span><br />
Conference Dates: <span id="OBJ_PREFIX_DWT801">June 28</span>-30, 2010</p>
<p>For more details, please visit <a href="http://www.i-society.eu/" target="_blank"><span id="OBJ_PREFIX_DWT802">www.i-society.eu</span></a></p>
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		<title>International Journal of Gaming and Computer-Mediated Simulations   (IJGCMS)</title>
		<link>http://events.jvwresearch.org/?p=396</link>
		<comments>http://events.jvwresearch.org/?p=396#comments</comments>
		<pubDate>Wed, 16 Dec 2009 09:52:00 +0000</pubDate>
		<dc:creator>maria</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[International Journal of Gaming and Computer-Mediated Simulations    (IJGCMS)
An Official Publication of the Information Resources Management    Association New in 2009
Editor-in-Chief: Richard E. Ferdig, Research Center for Educational    Technology &#8211; Kent State University, USA
Published: Quarterly
Call for Papers:
The Editor-in-Chief of the International Journal of Gaming and    Computer-Mediated Simulations (IJGCMS) would [...]]]></description>
			<content:encoded><![CDATA[<p>International Journal of Gaming and Computer-Mediated Simulations    (IJGCMS)<br />
An Official Publication of the Information Resources Management    Association New in 2009</p>
<p>Editor-in-Chief: Richard E. Ferdig, Research Center for Educational    Technology &#8211; Kent State University, USA<br />
Published: Quarterly<br />
Call for Papers:</p>
<p>The Editor-in-Chief of the International Journal of Gaming and    Computer-Mediated Simulations (IJGCMS) would like to invite you to    consider submitting a manuscript for inclusion in this scholarly    journal. The following describes the mission, the coverage, and the    guidelines for submission to IJGCMS.</p>
<p>Mission</p>
<p>The International Journal of Gaming and Computer-Mediated    Simulations (IJGCMS) publishes research articles, theoretical    critiques, and book reviews related to the development and    evaluation of games and computer-mediated simulations. One main goal    of this peer-reviewed, international journal is to promote a deep    conceptual and empirical understanding of the roles of electronic    games and computer-mediated simulations across multiple disciplines.    A second goal is to help build a significant bridge between research    and practice on electronic gaming and simulations, supporting the    work of researchers, practitioners, and policymakers.</p>
<p>Coverage</p>
<p>Recommended topics include (but are not limited to) the following:</p>
<p>Cognitive, social, and emotional impact of games and simulations</p>
<p>Critical reviews and meta-analyses of existing game and simulation    literature</p>
<p>Current and future trends, technologies, and strategies related to    game, simulation development, and implementation  Electronic games and simulations in government, business, and the    workforce<br />
Electronic games and simulations in teaching and learning</p>
<p>Frameworks to understand the societal and cultural impacts of games    and simulations<br />
Impact of game and simulation development use on race and gender    game and simulation design<br />
Innovative and current research methods and methodologies to study    electronic games and simulations<br />
Psychological aspects of gaming</p>
<p>Teaching of games and simulations at multiple age and grade levels<br />
Submission</p>
<p>To view the full guidelines for submission, go to <a href="http://www.igi-global.com/development/author_info/guide.asp" target="_blank"><span id="OBJ_PREFIX_DWT791">http://www.igi-global.com/development/author_info/guide.asp</span></a>.</p>
<p>All submissions and inquiries should be directed to the attention of:<br />
Richard E. Ferdig<br />
Editor-in-Chief<br />
International Journal of Gaming and Computer-Mediated Simulations<br />
Email: ijgcms(at)gmail.com</p>
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		<title>GameDays 2010</title>
		<link>http://events.jvwresearch.org/?p=420</link>
		<comments>http://events.jvwresearch.org/?p=420#comments</comments>
		<pubDate>Sun, 13 Dec 2009 11:02:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://events.jvwresearch.org/?p=420</guid>
		<description><![CDATA[Call for papers
We invite you to participate in the GameDays 2010. The GameDays, established in 2005 as annual &#8220;Science meets Business&#8221; event series, aim to provide an information and cooperation platform bringing   together academia and industry and discussing latest trends,   challenges and potentials of serious games. Research papers, case   studies and demonstrations [...]]]></description>
			<content:encoded><![CDATA[<p>Call for papers</p>
<p>We invite you to participate in the GameDays 2010. The GameDays, established in 2005 as annual &#8220;Science meets Business&#8221; event series, aim to provide an information and cooperation platform bringing   together academia and industry and discussing latest trends,   challenges and potentials of serious games. Research papers, case   studies and demonstrations are invited that present novel scientific   results, best practice showcases, or improvements to existing   technology, methods, concepts and approaches in the   multidisciplinary field of serious games, applied in a broad   spectrum of application domains.</p>
<p>Suggested research topics include, but are not limited to:<br />
- Theory: Scientific models, methods and concepts for game-based   prevention and rehabilitation<br />
- Game Design: Sustainable concepts and methods for cooperative and   competitive application scenarios<br />
- Technology: Interfaces, Sensors, Authoring Tools, Information and   Communication, AI &#8211; Business: Sustainable Business Models and Market   Studies<br />
- Practice: Field Reports and Evaluation Studies, Demonstrations,   Commercial Games and Research Prototypes</p>
<p>Important Dates<br />
<span id="OBJ_PREFIX_DWT885">January 15th, 2010</span>: Submission Deadline<br />
- Full papers: 8 &#8211; 12 pages<br />
- Short and demonstration papers: 4 &#8211; 6 pages</p>
<p><span id="OBJ_PREFIX_DWT886">February 10th, 2010</span>: Notification of Acceptance<br />
- <span id="OBJ_PREFIX_DWT887">February 28th, 2010</span>: Camera Ready Version</p>
<p>- <span id="OBJ_PREFIX_DWT888">March 25</span>-26th, 2010: GameDays 2010</p>
<p>Paper Submission<br />
All submissions should use the format of the International Journal   of Computer Science in Sport (IJCSS template: available at <a href="http://www.iacss.org/index.php?id=39" target="_blank"><span id="OBJ_PREFIX_DWT889">http://www.iacss.org/index.php?id=39</span></a>). Please submit your papers via email to <span id="OBJ_PREFIX_DWT890">GameDays2010@kom.tu-darmstadt.de</span></p>
<p>Template File:<br />
<a href="http://www.iacss.org/uploads/media/ijcss_template.doc" target="_blank"><span id="OBJ_PREFIX_DWT891">http://www.iacss.org/uploads/media/ijcss_template.doc</span></a><br />
Paper submissions will be accepted via email only and should be both   in Word and Adobe pdf format. All papers will be reviewed by the   scientific committee. Accepted papers will be published as a Special   Issue &#8220;Serious Games for Sports and Health&#8221; in the International   Journal of Computer Science in Sport.</p>
<p>Contact<br />
GameDays2010(at)kom.tu-darmstadt.de<br />
Prof. Dr. Josef Wiemeyer<br />
TU Darmstadt, Institute for Sport Science<br />
Phone +49 (0) 6151 16-2861<br />
Dr. Stefan Göbel<br />
TU Darmstadt, Multimedia Communications<br />
Lab – KOM, Serious Gaming<br />
Phone +49 (0) 6151 16-6149</p>
<p>Further information (e.g., registration, program and conference   venue) is available at the GameDays website:<br />
<a href="http://www.innogames-forum.de/gamedays" target="_blank"><span id="OBJ_PREFIX_DWT892">http://www.innogames-forum.de/gamedays</span></a></p>
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		<title>IMMERSIVE EDUCATION 2010 BOSTON SUMMIT</title>
		<link>http://events.jvwresearch.org/?p=417</link>
		<comments>http://events.jvwresearch.org/?p=417#comments</comments>
		<pubDate>Thu, 03 Dec 2009 11:20:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[IMMERSIVE EDUCATION 2010 BOSTON SUMMIT
Immersive Education Initiative announces IMMERSIVE EDUCATION 2010 BOSTON SUMMIT World&#8217;s leading experts in virtual worlds, learning  games and educational simulations convene April 23-25 in Boston for   special three-day conference open to the global education community.  Organized specifically for educators, researchers, and administrators, the three-day conference consists of presentations, [...]]]></description>
			<content:encoded><![CDATA[<p>IMMERSIVE EDUCATION 2010 BOSTON SUMMIT</p>
<p>Immersive Education Initiative announces IMMERSIVE EDUCATION 2010 BOSTON SUMMIT World&#8217;s leading experts in virtual worlds, learning  games and educational simulations convene <span id="OBJ_PREFIX_DWT565">April 23</span>-25 in Boston for   special three-day conference open to the global education community.  Organized specifically for educators, researchers, and administrators, the three-day conference consists of presentations,  panel discussions, break-out sessions and workshops that provide attendees with an in-depth overview of immersive learning platforms and technologies.</p>
<p>For more inforamtion and early registration go to  <a href="http://www.facebook.com/l/c96f1;mediagrid.org/summit/" target="_blank"><span id="OBJ_PREFIX_DWT566">http://www.facebook.com/l/c96f1;mediagrid.org/summit/</span></a></p>
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		<title>VIRT3C@Hull 2010 Developing the Virtual Society: Conflict in   Adoption  of Collaborative Networks</title>
		<link>http://events.jvwresearch.org/?p=414</link>
		<comments>http://events.jvwresearch.org/?p=414#comments</comments>
		<pubDate>Thu, 26 Nov 2009 18:57:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[VIRT3C@Hull 2010 Developing the Virtual Society: Conflict in   Adoption  of Collaborative Networks
19-20 March
http://virt3c.wordpress.com/
[1]Public Keynote speaker:
Geert Lovink
[2]Keynote speakers:
Gabriella Coleman [Media, Culture, and Communication, NYU]
Mathieu ONeil [Paris Sorbonne (Paris IV) &#38; Australian National University]
Our plenary theme is Developing the Virtual Society: Conflict in  Adoption of Online Collaborative Networks. As virtual society   develops,
and peer technologies and [...]]]></description>
			<content:encoded><![CDATA[<p>VIRT3C@Hull 2010 Developing the Virtual Society: Conflict in   Adoption  of Collaborative Networks<br />
19-<span id="OBJ_PREFIX_DWT772">20 March</span><br />
<a href="http://virt3c.wordpress.com/" target="_blank"><span id="OBJ_PREFIX_DWT773">http://virt3c.wordpress.com/</span></a></p>
<p>[1]Public Keynote speaker:<br />
Geert Lovink<br />
[2]Keynote speakers:<br />
Gabriella Coleman [Media, Culture, and Communication, NYU]<br />
Mathieu ONeil [Paris Sorbonne (Paris IV) &amp; Australian National University]<br />
Our plenary theme is Developing the Virtual Society: Conflict in  Adoption of Online Collaborative Networks. As virtual society   develops,<br />
and peer technologies and practices pump in its heart, this   conference brings together academics of all disciplines to discuss conflict   in the<br />
adoption of collaborative networks. This is a time of confrontation between older forms of communication and organization and new ways   of sharing, collaborating and acting collectively. We seek to explore  conflicts emerging in the transition from, and resistance to, horizontal participatory networks, as well as conflict within collaborative networks. We welcome suggestions for panels and   papers on any area relating to our theme, and particularly in the following areas:<br />
Network Theory<br />
P2P and FLOSS methodology adoption<br />
FLOSS methodology<br />
Open source conflicts and forking<br />
Adoption by NGOs and the developing world<br />
Adoption by social movements, hacktivism, cyberconflict<br />
Institutional resistance to networks<br />
Online P2P places and conflicts<br />
We encourage contributions, including, but not limited to, politics, economics, computer science, business, psychology, sociology, and   law.<br />
With your abstract of no more than 300 words please include the following information:<br />
Name, postal address, email Institutional affiliation and position (if applicable)<br />
Please send abstracts in Word or pdf format to the organisers at [3]<span id="OBJ_PREFIX_DWT774">athina.k@gmail.com</span><br />
Provisional Deadline for abstracts: <span id="OBJ_PREFIX_DWT775">15th January 2010</span><br />
References<br />
1. <a href="http://virt3c.wordpress.com/public-key-note/" target="_blank"><span id="OBJ_PREFIX_DWT776">http://virt3c.wordpress.com/public-key-note/</span></a></p>
<p>2.<a href="http://virt3c.wordpress.com/key-notes/" target="_blank"> <span id="OBJ_PREFIX_DWT777">http://virt3c.wordpress.com/key-notes/</span></a></p>
<p>3. mailto:<span id="OBJ_PREFIX_DWT778">athina.k@gmail.com</span></p>
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		<title>Future Play 2010</title>
		<link>http://events.jvwresearch.org/?p=412</link>
		<comments>http://events.jvwresearch.org/?p=412#comments</comments>
		<pubDate>Thu, 26 Nov 2009 07:42:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://events.jvwresearch.org/?p=412</guid>
		<description><![CDATA[Call for Papers
Overview
Future Play 2010 will be held alongside Game Developers Conference®    (GDC) Canada during Vancouver Digital Week 2010. Vancouver Digital    Week includes a series of events for top creative minds and business    leaders working in Digital Media. We are pleased to present Future    Play at the [...]]]></description>
			<content:encoded><![CDATA[<p>Call for Papers<br />
Overview<br />
Future Play 2010 will be held alongside Game Developers Conference®    (GDC) Canada during Vancouver Digital Week 2010. Vancouver Digital    Week includes a series of events for top creative minds and business    leaders working in Digital Media. We are pleased to present Future    Play at the Vancouver Convention Center, in Vancouver British    Columbia, Canada, <span id="OBJ_PREFIX_DWT626">May 6</span>-7 2010.</p>
<p>Since 2002, Algoma University has been hosting Future Play, an    international conference to advance game design and technology.    Future Play features cutting-edge peer¬-reviewed academic research  and discussion on creative and experimental game design and    development. Future Play brings together researchers, developers,    and government partners for formal and informal engagement and    examination of emergent features of computer game development for    entertainment, for learning/teaching, for serious purposes and to    impact society. Future Play also provides an important forum for    future game development talent to gain perspective on the knowledge,    skills and attitude required to succeed in the game development    world. Beginning with Future Play 2007 Algoma University has teamed  up with the Ontario University Institute of Technology to give    Future Play attendees the chance to interact with some of the most    talented people in the games world <span id="OBJ_PREFIX_DWT627">today</span>.</p>
<p>GDC® Canada is a forum for Canadian developers to share best    practices for fostering ingenuity and quality games within their    region and distributed globally. This event emphasizes studying the    challenges and opportunities of creating games with long production    cycles, large development teams, and multi-platform releases.</p>
<p>Scope of the Conference</p>
<p>Future Play addresses issues in Game Design, Art, and Technology by    enabling thought ¬provoking presentations from leaders in academia    and industry, peer ¬reviewed research presentations, workshops  (including design, technology, and career workshops), and    exhibitions of posters, games, and the latest game technologies and systems available from industry ¬leading vendors.</p>
<p>Topics of interest to Future Play include, but are not restricted    to, the following:</p>
<p>Design and Human Factors:<br />
Social and ethical issues for games<br />
Interdisciplinary issues<br />
Gender issues<br />
Narrative Design</p>
<p>Innovations in Technology:<br />
Software engineering for games<br />
Artificial intelligence for games<br />
Innovative rendering algorithms<br />
Game engine design<br />
Networking and multiplayer support<br />
Innovations in Art and Production:<br />
Animation and motion capture<br />
Modeling &amp; Rigging Methodologies<br />
Sound and music Design/Production</p>
<p>Education and Serious Games:<br />
Games for Education<br />
Games for Health<br />
Game-based Learning<br />
Game-based Curriculum<br />
Bridging the academia-¬industry gap</p>
<p>Paper submissions must present original, unpublished research.<br />
Papers under review elsewhere must not be submitted to Future Play.<br />
The following categories of papers will be accepted:</p>
<p>Full papers (8 pages):<br />
Should present original reports of substantive new work &#8211; eight page    maximum. Accepted full papers will be presented in the form of a 20    minute presentation at the conference. Individual presentations will    be grouped by topic into sessions by conference organizers.</p>
<p>Short papers (4 pages):<br />
Should present interesting recent results or novel thought-provoking    ideas that are not quite ready for a regular full-length paper. Four    page maximum.  Accepted short papers will be presented in the form    of either a poster or 20 minute presentation at the conference.</p>
<p>Extended Abstracts (2 pages):<br />
Late-¬breaking advances and work ¬in ¬progress reports from ongoing    research are encouraged to be submitted as extended abstracts – two    pages maximum.  These will be presented in the form of a poster    presentation throughout the conference.</p>
<p>Papers must adhere to ACM formatting &#8212; Portable Document Format    (PDF) formatted in two-column conference style. LaTeX and Microsoft    Word templates will be made available from the Future Play website <a href="http://futureplay.org/" target="_blank"><span id="OBJ_PREFIX_DWT628">http://futureplay.org</span></a>).  Further details regarding ACM formatting are available via the    following ACM URL: <a href="http://www.acm.org/sigs/publications/proceedings-templates" target="_blank"><span id="OBJ_PREFIX_DWT629">http://www.acm.org/sigs/publications/proceedings-templates</span></a> All submissions will be peer reviewed and evaluated based on    originality, technical and/or research content/depth, correctness,    relevance to the conference, contributions, and readability. All    accepted papers (full, short, and poster) will be included in the    distributed conference proceedings and the online ACM digital library.</p>
<p>Since 2007 proceedings of the Future Play conference have been    included in the Association for Computing Machines (ACM) digital    library. The Program Committee is currently working with ACM to    ensure &#8220;in-cooperation&#8221; status for Future Play 2010 and we are    confident this will be granted this year again. Pending ACM    approval, accepted submissions will be included in the ACM Digital    Library.</p>
<p>Please submit your paper via the EasyChair conference system    available via the following URL:<br />
<a href="https://www.easychair.org/login.cgi?conf=futureplaygdccanada2010" target="_blank"><span id="OBJ_PREFIX_DWT630">https://www.easychair.org/login.cgi?conf=futureplaygdccanada2010</span></a></p>
<p>Conference Chairs<br />
Bill Kapralos, University of Ontario Institute of Technology<br />
Andrew Hogue, University of Ontario Institute of Technology<br />
Simon Xu, Algoma University<br />
Jay Rajnovich, Algoma University (Chair Emeritus)</p>
<p>Important Dates (TENTATIVE)</p>
<p>Submission deadline:</p>
<pre style="display: inline;"></pre>
<pre style="display: inline;"></pre>
<p><span id="OBJ_PREFIX_DWT631">March 5, 2010</span><br />
Notification:</p>
<pre style="display: inline;"></pre>
<pre style="display: inline;"></pre>
<pre style="display: inline;"></pre>
<p><span id="OBJ_PREFIX_DWT632">April 9, 2010</span><br />
Final paper submission:</p>
<pre style="display: inline;"></pre>
<pre style="display: inline;"></pre>
<p><span id="OBJ_PREFIX_DWT633">April 23, 2010</span></p>
<p>The City of Vancouver<br />
Bordered by the Coast Mountain Range and the Pacific Ocean,<br />
Vancouver is recognized as one of the world&#8217;s most livable cities.<br />
Archaeological evidence shows that the Coast Salish people had    settled the Vancouver area by 500 BC. In the 1870s, Vancouver was    founded as a sawmill settlement called Granville. And in 1886, the    city was incorporated and renamed Vancouver after Captain George    Vancouver, a British naval captain who explored the area in 1792.<br />
Vancouver is the eighth largest city in Canada with a population of    578,000 (2006 census) and has one of the mildest climates in Canada    with temperatures averaging around 3 degrees Celsius in January and    18 degrees Celsius in July. It covers 114.7 sq km (44.3 sq miles),    and is part of Metro Vancouver, the third largest metropolitan area    in Canada, with a population of 2.1 million (2006 census). The City    of Vancouver is renowned for its innovative programs in the areas of    sustainability, accessibility and inclusivity. In 2010, Vancouver    will host the world at the 2010 Olympic and Paralympic Winter Games.    Vancouver has more than 200 diverse parks, but Vancouver&#8217;s most    famous park is Stanley Park. One of the largest urban parks in the    world, with 150 year old forest, 8.85 km of seawall, and many    popular attractions.</p>
<p>The Vancouver Convention and Exhibition Centre<br />
Built on the original Pier B-C on Vancouver&#8217;s Waterfront, the    Vancouver Convention Centre first served as the Canada Pavilion for    the World&#8217;s Fair Expo in 1986. Since then, it has grown to become    recognized as one of the leading convention centres in the world.     It has been designated a Power Smart Convention Centre by BC Hydro,    awarded the &#8220;GO GREEN&#8221; certificate from the Building Owners and    Managers Association (BOMA) for industry-approved, environmental    best practices in building management, and contains a living roof,    seawater heating and cooling, on-site water treatment and fish    habitat built into the foundation of the West Building making it one    of the &#8220;greenest&#8221; convention centres in the world.  The Convention    Centre is located at 1055 Canada Place, Vancouver, BC, V6C 0C3,    Canada. (<a href="http://www.vancouverconventioncentre.com/" target="_blank"><span id="OBJ_PREFIX_DWT634">http://www.vancouverconventioncentre.com/</span></a>)</p>
<p>For Further Information<br />
For further Information, updates, and to register please consult the    official Future Play 2010 website at <a href="http://www.futureplay/" target="_blank"><span id="OBJ_PREFIX_DWT635">http://www.futureplay</span></a>. General    inquiries about Future Play 2010 can be directed to <span id="OBJ_PREFIX_DWT636">futureplay@algomau.ca</span> .</p>
<p>Bill Kapralos, Ph.D<br />
Assistant Professor<br />
Faculty of Business and Information Technology<br />
University of Ontario Institute of Technology<br />
2000 Simcoe Street North<br />
Oshawa, Ontario, Canada. L1H 7K4<br />
Phone: <span id="OBJ_PREFIX_DWT637"><a onclick="window.top.Com_Zimbra_Phone.unsetOnbeforeunload()" href="callto:+1905-721-8668">905-721-8668</a></span> x2882<br />
Fax: <span id="OBJ_PREFIX_DWT638"><a onclick="window.top.Com_Zimbra_Phone.unsetOnbeforeunload()" href="callto:+1905-721-3167">905-721-3167</a></span><br />
<span id="OBJ_PREFIX_DWT639">bill.kapralos@uoit.ca</span><br />
<a href="http://faculty.uoit.ca/kapralos" target="_blank"><span id="OBJ_PREFIX_DWT640">http://faculty.uoit.ca/kapralos</span></a></p>
<p>FuturePlay @ GDC Canada 2009<br />
<a href="http://futureplay.org/" target="_blank"><span id="OBJ_PREFIX_DWT641">http://futureplay.org/</span></a></p>
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		<title>Call for Papers: CyberPsychology and CyberTherapy Conference</title>
		<link>http://events.jvwresearch.org/?p=410</link>
		<comments>http://events.jvwresearch.org/?p=410#comments</comments>
		<pubDate>Tue, 24 Nov 2009 18:03:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Call for Papers: CyberPsychology and CyberTherapy Conference
Dear Colleagues,
The 15th Annual CyberPsychology and CyberTherapy Conference (CT 15),    the official conference of the International Association of    CyberPsychology, Training, &#38; Rehabilitation (iACToR) comes to Asia!
iACToR will hold its annual conference in Korea! CT 15 is slated for    June 13-15, 2010 in Seoul, [...]]]></description>
			<content:encoded><![CDATA[<p>Call for Papers: CyberPsychology and CyberTherapy Conference</p>
<p>Dear Colleagues,</p>
<p>The 15th Annual CyberPsychology and CyberTherapy Conference (CT 15),    the official conference of the International Association of    CyberPsychology, Training, &amp; Rehabilitation (iACToR) comes to Asia!<br />
iACToR will hold its annual conference in Korea! CT 15 is slated for    <span id="OBJ_PREFIX_DWT729">June 13</span>-15, 2010 in Seoul, Korea.<br />
Co-organized by the Interactive Media Institute (IMI) in San Diego,    California and Hanyang University in Seoul, Korea, the focus of this    CT15 is twofold:<br />
_First, Technologies as Enabling Tools_ CT15 will explore the uses    of advanced technologies such as virtual reality simulations, video    games, telehealth, video-conferencing, the internet, robotics, brain    computer interfaces, wearable computing, non-invasive physiological    monitoring devices in diagnosis, assessment, and prevention of   mental and physical disorders. In addition, we will look at    interactive media in training, education, rehabilitation, and  therapeutic interventions.<br />
_Second, The Impact of New Technologies_ CT15 will investigate how    new technologies are influencing behavior and society through    cyberadvertising, cyberfashion, and cyberstalking to name a few.<br />
Please visit Abstract Submission Form <a href="http://www.certain.com/system/profile/form/index.cfm?PDfromI" target="_blank"><span id="OBJ_PREFIX_DWT730">http://www.certain.com/system/profile/form/index.cfm?PDfromI</span></a> D=0x 81149112e8   to submit your oral presentation, poster presentation, or symposia    abstract <span id="OBJ_PREFIX_DWT731">today</span>! Deadline is <span id="OBJ_PREFIX_DWT732">January 15, 2010</span>.</p>
<p>We look forward to hearing from you! Please contact Conference    Coordinator James Cullen at <span id="OBJ_PREFIX_DWT733">jcullen@vrphobia.com</span> for questions and    inquiries for this year&#8217;s conference.</p>
<p>Sincerely,<br />
Brenda K. Wiederhold, Ph.D., MBA, BCIA<br />
Conference Co-Chair<br />
Sun I. Kim, Ph.D.<br />
Conference Co-Chair<br />
CT 15 website: <span id="OBJ_PREFIX_DWT734"><a href="http://www.e-therapy2010.org/" target="_blank">www.e-therapy2010.org</a></span></p>
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		<title>15th Annual TCC WORLDWIDE ONLINE CONFERENCE</title>
		<link>http://events.jvwresearch.org/?p=407</link>
		<comments>http://events.jvwresearch.org/?p=407#comments</comments>
		<pubDate>Tue, 24 Nov 2009 17:53:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://events.jvwresearch.org/?p=407</guid>
		<description><![CDATA[15th Annual
TCC WORLDWIDE ONLINE CONFERENCE
April 20-22, 2010
Pre-conference dates: April 7-8, 2010
Yesterday, Today &#38; Tomorrow
~ Communication, Community, Ubiquitous Learning, Mobility and Best    Choices ~
Submission deadline: January 15, 2010
Homepage: http://tcc.kcc.hawaii.edu
CALL FOR PROPOSALS
TCC 2010 invites faculty, support staff, librarians, counselors,    student affairs professionals, students, administrators, and    educational consultants to submit proposals for [...]]]></description>
			<content:encoded><![CDATA[<p>15th Annual<br />
TCC WORLDWIDE ONLINE CONFERENCE<br />
<span id="OBJ_PREFIX_DWT676">April 20</span>-22, 2010<br />
Pre-conference dates: <span id="OBJ_PREFIX_DWT677">April 7</span>-8, 2010</p>
<p><span id="OBJ_PREFIX_DWT678">Yesterday</span>, <span id="OBJ_PREFIX_DWT679">Today</span> &amp; <span id="OBJ_PREFIX_DWT680">Tomorrow</span><br />
~ Communication, Community, Ubiquitous Learning, Mobility and Best    Choices ~</p>
<p>Submission deadline: <span id="OBJ_PREFIX_DWT681">January 15, 2010</span><br />
Homepage: <a href="http://tcc.kcc.hawaii.edu/" target="_blank"><span id="OBJ_PREFIX_DWT682">http://tcc.kcc.hawaii.edu</span></a></p>
<p>CALL FOR PROPOSALS</p>
<p>TCC 2010 invites faculty, support staff, librarians, counselors,    student affairs professionals, students, administrators, and    educational consultants to submit proposals for papers and general    sessions.</p>
<p>THEME<br />
Since the first TCC Online Conference, the Internet has evolved into   a global workspace for communication, collaboration, and community.    People, technologies, services, and perspectives have converged on a    single platform.<br />
The Internet has changed the teaching profession. How do faculty    communicate, collaborate, innovate to produce useful student    learning outcomes that differs from the past?  College students place high priority on using mobile smart phones    and engaging online social communities daily. What can we learn from    our students? How do we build on our students&#8217; expertise in digital    media, personal publishing, and social networking?<br />
Web 2.0 will continue to evolve. What effective practices have    emerged in online learning? How do we assess student learning? How    will smart mobile devices be adapted for learning? What is the    institutional affect of virtual worlds such as Second Life?</p>
<p>TOPICS<br />
TCC invites papers and general sessions on the continuing progress    of distance learning, virtual communities, collaborative learning,    social networking, and best choices for instructional technologies    such as:<br />
- Retrospectives and personal experiences with the evolution of  learning technologies<br />
- Perspectives and applications of Web 2.0 tools for teaching and    learning<br />
- Technology applications that facilitate communication,    collaboration, sharing, and social networking<br />
- Building and sustaining learning communities<br />
- Instructional applications in virtual worlds (Second Life, etc.)<br />
- Distance learning including mobile learning<br />
- Ubiquitous and lifelong learning<br />
- Open content and open source<br />
- E-portfolios and other assessment tools<br />
- Student orientation and preparation<br />
- Student success and assessment strategies in online learning<br />
- Student services online (tutoring, advising, mentoring, career    planning, technology support, help desk, etc.)<br />
- Online learning resources (library, learning centers, etc.)<br />
- Online, hybrid, blended or other modes of technology enhanced    learning<br />
- Professional development for faculty and staff<br />
- Accessibility for seniors and persons with disabilities<br />
- Gender equity, digital divide, intercultural understanding, and    open access<br />
- Managing information technology and change in educational  institutions<br />
- Institutional planning and pedagogy catalyzed by technology advances<br />
- Global learning, ubiquitous learning, and intercultural    communication<br />
- The status of educational technology around the world<br />
- Other topics related to online learning and the application of    educational technologies</p>
<p>PROPOSAL SUBMISSIONS<br />
This conference accepts proposals in two formats: papers and general    sessions. Submissions will be accepted online.</p>
<p>For submission details, see: <a href="http://tcc.kcc.hawaii.edu/2010/pres-info.html " target="_blank"><span id="OBJ_PREFIX_DWT683">http://tcc.kcc.hawaii.edu/2010/pres-info.html</span></a><br />
To submit a proposal, go to:  <a href="http://bit.ly/tcc2010proposal " target="_blank"><span id="OBJ_PREFIX_DWT684">http://bit.ly/tcc2010proposal</span></a></p>
<p>The coordinators are especially interested in receiving proposals    that involve student collaborators. Fees for student presenters will    be waived.</p>
<p>The submission deadline is <span id="OBJ_PREFIX_DWT685">January 15, 2010</span>.</p>
<p>PRESENTERS<br />
- Conduct a 45-minute informal, interactive online session for your    paper or general session.<br />
- Upload a photo and brief professional bio to the conference web    site.<br />
- Respond to questions and comments from conference participants.<br />
- Participate in a wrap-up session on the day of your presentation.<br />
- Verify descriptions that will be posted to registered participants    before the conference.<br />
- Respond to email, as appropriate, from the conference and   presenters mailing lists.</p>
<p>REGISTRATION<br />
All presenters are required to register online and pay the    conference fee ($99 USD; $149 USD after <span id="OBJ_PREFIX_DWT686">March 31</span>). Group<br />
registration rates for faculty and students are available. Contact   Sharon Fowler for details &lt;<span id="OBJ_PREFIX_DWT687">fowlers@hawaii.edu</span>&gt;.</p>
<p>VENUE<br />
This conference is held entirely online using a web browser on a    computer equipped with a headphones and a microphone. Broadband    Internet access is highly recommended.</p>
<p>SPONSORS &amp; VENDORS<br />
Organizations or companies interested in becoming a sponsor of this    event may contact John Walber of LearningTimes    &lt;<span id="OBJ_PREFIX_DWT688">john@learningtimes.com</span>&gt;.</p>
<p>ADDITIONAL INFORMATION<br />
For additional information, see &lt;<a href="http://tcc.kcc.hawaii.edu" target="_blank"><span id="OBJ_PREFIX_DWT689">http://tcc.kcc.hawaii.edu</span></a>&gt;. For    further inquiry, contact Bert Kimura &lt;<span id="OBJ_PREFIX_DWT690">bert@hawaii.edu</span>&gt; or Curtis Ho &lt;<span id="OBJ_PREFIX_DWT691">curtis@hawaii.edu</span></p>
<p>Technology support and services for this event is provided by our    partners at LearningTimes.org.</p>
<p>Alan Levine<br />
Vice President, NMC Community &amp; CTO<br />
<a href="http://www.nmc.org/" target="_blank"><span id="OBJ_PREFIX_DWT692">http://www.nmc.org</span></a><br />
t : <span id="OBJ_PREFIX_DWT693"><a onclick="window.top.Com_Zimbra_Phone.unsetOnbeforeunload()" href="callto:+1%28512%29%20445-4200">(512) 445-4200</a></span> f:<span id="OBJ_PREFIX_DWT694"><a onclick="window.top.Com_Zimbra_Phone.unsetOnbeforeunload()" href="callto:+1%28512%29%20445-4205">(512) 445-4205</a></span><br />
aim/skype: cogdogblog</p>
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		<title>RAVE 2010 &#8211; Real Actions in Virtual Environments &#8211; Call for Papers</title>
		<link>http://events.jvwresearch.org/?p=405</link>
		<comments>http://events.jvwresearch.org/?p=405#comments</comments>
		<pubDate>Sun, 22 Nov 2009 21:05:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://events.jvwresearch.org/?p=405</guid>
		<description><![CDATA[RAVE 2010 &#8211; Real Actions in Virtual Environments &#8211; Call for Papers
See website: http://www.raveconference.com
* When: 3rd March, 2010.
* Where:
Palau de les Heures, University of Barcelona, Campus Mundet, Passeig de la Vall d’Hebron, 171 08035 Barcelona.
* Keynote Speaker &#8211; Dr Hunter Hoffman,  http://www.hitl.washington.edu/people/hunter/, University of Washington, USA
* Papers &#8211; may be submitted directly for oral presentation [...]]]></description>
			<content:encoded><![CDATA[<p>RAVE 2010 &#8211; Real Actions in Virtual Environments &#8211; Call for Papers</p>
<p>See website: <a href="http://www.raveconference.com" target="_blank"><span id="OBJ_PREFIX_DWT944">http://www.raveconference.com</span></a></p>
<p>* When: <span id="OBJ_PREFIX_DWT945">3rd March, 2010</span>.</p>
<p>* Where:<br />
Palau de les Heures, University of Barcelona, Campus Mundet, Passeig de la Vall d’Hebron, 171 08035 Barcelona.<br />
* Keynote Speaker &#8211; Dr Hunter Hoffman, <a href="http://www.hitl.washington.edu/people/hunter/" target="_blank"> <span id="OBJ_PREFIX_DWT946">http://www.hitl.washington.edu/people/hunter/</span></a>, University of Washington, USA<br />
* Papers &#8211; may be submitted directly for oral presentation at the conference and a special issue of PRESENCE: Teleoperators and Virtual  Environments, MIT Press, to be published in <span id="OBJ_PREFIX_DWT947">August 2010</span>.<br />
* Abstracts may be submitted for oral presentation at the conference or will presented as posters.<br />
(see website for details).<br />
***Deadline for paper submission: <span id="OBJ_PREFIX_DWT948">8th January, 2010</span>*** 23.59 Central European Time (Paris, Madrid)<br />
* Registration<br />
Registration fee: the early registration fee is 150€ for registrations earlier than <span id="OBJ_PREFIX_DWT949">February 12th 2010</span> 5p.m local Spanish time. On line  registration will be available until <span id="OBJ_PREFIX_DWT950">March 1st 2010</span>. Late registration  fee is 200€. On site registration is possible (cash or visa)</p>
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