SYMPOSIUM ON APPLIED PERCEPTION IN GRAPHICS AND VISUALIZATION (APGV)
Posted by admin on July 1st, 2009 filed in UncategorizedComments Off
Second Call for Tutorial Proposals
SYMPOSIUM ON APPLIED PERCEPTION IN GRAPHICS AND VISUALIZATION (APGV)
sponsored by ACM Siggraph September 30 - October 2 2009
Chania, Crete, Greece
http://www.apgv.org
**** NEW THIS YEAR ****
Call for Tutorial Proposals
Tutorial proposal due: June 30th
Notification of proposal acceptance: 17 July 2009
The Symposium for Applied Perception in Graphics and Visualization (APGV) unites researchers in the fields of perception, graphics, and visualization. Since cross-disciplinary work can be greatly facilitated by acquiring specific expertise and knowledge in the fields involved, we are happy this year to welcome proposals for short, targeted tutorials
or panels. The tutorial or panel can be at any level from beginner to advanced, should be 1.5 hours long (each), and should address topics that advance the goals of our community:
* Goal 1. Use insights from perception to advance the design of methods for visual, auditory and haptic representation.
* Goal 2. Advance and facilitate novel basic perception and cognition research that uses and is relevant to applications in computer graphics and visualization.
Panels: Panels should consist of 3-5 speakers and should address research challenges in the field. Short talks by panelists are encouraged followed by discussion. Note that panels should encourage audience interaction and debate.
Tutorials: Tutorials should be relatively broad and not focus on a single line of research. Tutorials should cover reasonably well established information.
Submissions:
Proposals should be at most 1 page long and should follow the paper formattijng guidelines. Each proposal should include the following:
* Title of the tutorial/panel
* Names of the organizers/presenters, and their affiliations
* Motivation, scope, and content of the tutorial/panel
* Expected level of tutorial/proposal or prerequisites for attendance.
Accepted tutorials and panels can be accompanied by a STAR report or a collection of notes for inclusion in the conference proceedings DVD and the ACM DL. Each accepted tutorial/panel will be awarded one free conference registration.
Email submissions directly to the Tutorial Chair:
(douglas.cunningham[at]tuebingen.mpg.de)
Organizers:
Program Chairs
Bobby Bodenheimer, Vanderbilt University
Carol O’Sullivan, Trinity College Dublin
Conference Chairs
Katerina Mania, Technical University of Crete
Bernhard E. Riecke, Simon Fraser University
Tutorials Chair
Douglas W. Cunningham, MPI for Biological Cybernetics
douglas.cunningham[at]tuebingen.mpg.de
International Symposium on Wearable Computers (ISWC’09)
Posted by admin on July 1st, 2009 filed in UncategorizedComments Off
CALL FOR PARTICIPATION
International Symposium on Wearable Computers (ISWC’09)
http://www.iswc.net/register.php
The International Symposium on Wearable Computers is a conference dedicated to cutting-edge research in wearable technologies. This year’s conference will be held in Linz, Austria from September 4th to 7th, 2009.
ISWC’09, the thirteenth annual IEEE International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC’09 will bring together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing. ISWC’09 explicitly aims to broaden its scope to include cell phones and cell phone applications as they have become the most successful wearable computer to date.
We are happy to announce that the registration for ISWC’09 is now open. Please go to the symposium web page at http://www.iswc.net/register.php to register. Please also make sure
that you carefully read the information about local arrangements and travel arrangements.
We are very much looking forward to seeing you in September in Linz,
Austria.
Best regards,
A. Ferscha and G. Stocker, ISWC’09 General Co-Chairs
IPCity Summer School 2009
Posted by admin on July 1st, 2009 filed in UncategorizedComments Off
IPCity Summer School 2009
September 22-25, 2009 in Vienna, Austria
The IPCity project invites international graduate students to join us for the 2009 summer school. Students will be given the opportunity to work alongside experts in the field of urban mixed realities. The summer school will bring together students from a range of backgrounds including: architecture, urban planning, computer games design and information technology with the aim of creating an atmosphere similar to those found in leading research labs.
The Summer School 2009 will introduce students to the IPCity project, in particular the core theories, key concepts and underlying technologies.
In workshop groups students will get hands-on experience on novel application areas including: urban life and social gathering, environmental awareness, urban renewal scenarios, mixed-reality gaming and community story-telling in urban environments.
Together with workshop supervisors students will create their own content for existing mixed reality systems using provided building blocks, conduct tests and field trials, and on the last day present their groups’ work to the other workshop participants!
The Summer School 2009 is part of the IPCity Integrated Project on Interaction and Presence in Urban Environments which is an EU funded Sixth Framework programme (FP-2004-IST-4-27571). The aim of the IPCity project is to investigate analytical and technological approaches to presence in real life settings. This includes extending the presence by
taking into account the participative and social constitution of presence as well as the multiplicity and distribution of events in time and space.
The Application deadline for graduate (Msc., PhD.) students is August 1, 2009! Notification of acceptance will be made on August 15, 2009. The working language of the Summer School is English, 3 ECTS credits can be awarded. There are a limited number of travel grants available to help pay for some or all of the costs involved in attending the summer school!
For further information on the IPCity Summer School 2009 please visit the website.
—===>>>>>> http://ipcity.eu/summerschool <<<<<<===—
Utopic Dreams and Apocalyptic Fantasies: Playing In Virtual Realms
Posted by admin on July 1st, 2009 filed in UncategorizedComments Off
2nd CALL FOR CHAPTERS
Proposals Submission
Deadline: 6/30/2009
Full Chapters Due: 9/15/2009
Utopic Dreams and Apocalyptic Fantasies: Playing In Virtual Realms
(Lexington Press)
A book edited by Talmadge Wright, David Embrick and Andras Lukacs,
Loyola University Chicago
Introduction
While many books and scholarly articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military and entertainment environments, few have attempted to contextualize the importance of virtual play within the broader social, cultural and political environment that raises the question of
the significance of both work and play in the modern world.
The expanding role of new forms of electronic entertainment, specifically, digital games, in shaping the relationship between people and altering the practice of everyday life, has called into question traditional notions of play and work. In addition, it has also exposed generational fault lines and increased the number of venues for both youth and adults to engage in self-expression. In the virtual realms of the new playgrounds, both utopic dreams and apocalyptic fantasies can be explored and discusses by their participants.
Objective of the Book
This edited volume is designed to address questions prompted by the expansion of new digital media and, specifically, questions of how to research virtual play, what changes need to be made in the social sciences to advance out understanding of the role such games play in contemporary life, our fears and anxieties around new media, and how new media is changing the nature of what it means to work and play. This volume is directed towards researchers and students in the emerging area of Game Studies, New Media Studies, Sociology, Anthropology, and Psychology. Our hope is to draw attention to the need for a more comprehensive social and cultural understanding of both the role and the significance of virtual realms in contemporary life.
Sub areas the book will address include: the theory of modern play, the business of virtual play, methodology, social-psychological implications of digital play, social inequalities and virtual play and fandom.
Recommended topics include, but are not limited to, the following:
• The Nature of Modern Play and Technology - Defining Modern Play (the theory of play, leisure beyond Huzinga)
• Researching Virtual Play (methodological considerations)
• Game Fans Speak Out (empirical game audience and fan studies)
Submission Procedure
Interested researchers are invited to submit on or before June 30, 2009, a 250-500 word chapter proposal clearly explaining the mission,
methodology and concerns of the proposed chapter. Authors of accepted proposals will be notified by July 15, 2009 about the status of their
proposal and chapter guidelines. Full chapters are expected to be submitted by September 15, 2009. The book is scheduled to be published
by Lexington Press (a division of Rowman & Littlefield) during the 2nd half of 2010. For additional information about the publisher, please
visit http://www.lexingtonbooks.com/
Inquiries and submissions can be forwarded electronically (Word document) or by mail to:
Andras Lukacs
Loyola University Chicago
Department of Sociology
Damen Hall 955C
1032 W. Sheridan Road
Chicago, IL 60626
Email: alukacs@luc.edu
The Engineering Reality of Virtual Reality 2010 Conference EI102
Posted by admin on June 25th, 2009 filed in UncategorizedComments Off
The Engineering Reality of Virtual Reality 2010
Conference EI102
17 - 21 January 2010
San Jose Convention Center
San Jose, CA United States
Part of program track on 3D Imaging, Interaction, and Measurement
This conference has an open call for papers:
See submission guidelines for Authors & Presenters at
http://spie.org/EIsubmissionguidelines.xml
Submit an abstract at
http://myspie.org/security/index.cfm?fuseaction=signin
Conference Chairs
Ian E. McDowall, Fakespace Labs, Inc.; Margaret Dolinsky, Indiana Univ.
Post-Meeting Proceedings Due Dates:
Abstract 500 words DEADLINE EXTENDED: 6 July 2009
Manuscript: 21 December 2009
Virtual and augmented reality systems are evolving. In addition to research, the trend toward real applications continues and practitioners
find that technologies and disciplines must be tailored and integrated for specific visualization and interactive applications. This conference
serves as a forum where advances and practical advice toward this end is presented and discussed, and where research results can be presented. In addition to the general topic area, the 2010 conference is encouraging the submission of work in the following areas:
Industrial Applications: Systems that solve real-world problems from a wide variety of disciplines are a mainstay of the conference. It
especially promotes papers that describe systems which are important because of the problems they solve, and not the technology they use, and papers that describe systems which can quantify their utility.
Practitioners in industry are highly encouraged to make submissions.
Compelling Experiences: A compelling immersive experience transports the user to a place that is viscerally felt, not easily forgotten, yet
completely synthetic. This requires subtle interplay between the technological and creative arts. Papers that present working systems or
ongoing research into the delicate balance between these disciplines are desired.
Stubborn Problems: Interaction, tracking, lag, rendering speed, field of view, resolution B these are but a few of the topic areas which vex the
field every year. Papers presenting work improving the state of the art in these areas are encouraged. In addition, the 2010 conference is
specifically seeking work that explores manual interaction in 3D environments.
Demonstrations: A half-day joint session with the Stereoscopic Displays and Applications conference provides a welcome forum to present work
with additional hands-on demonstrations. Past demonstrations have ranged from optical sub-assemblies to complete products ready for market. If desired, submitted abstracts should indicate interest in demonstration session participation.
Late Breaking Progress: One to two presentations are allotted for exciting ‘late breaking’ work that is submitted after the formal paper
deadline but within a month of the conference date. Papers reporting on work-in-progress, last minute results, or interesting but incomplete
findings are welcome for these limited spots.
CFP: Collection on Women’s Cultural Experiences in Second Life
Posted by admin on June 24th, 2009 filed in UncategorizedComments Off
CFP: Collection on Women’s Cultural Experiences in Second Life
For more info, contact editors Zoe McMillan (zoe@msu.edu) or Steorling Heron (steorling@sbcglobal.net)
Challenging the Virtual: Women?s Cultural Experiences in Second Life
We seek proposal submissions of 250-500 words for a collected edition of essays on women?s cultural experiences in the virtual world of Second Life (SL). While we do not wish to disenfranchise anyone, we do ask that you be a biological woman actively participating in SL.
Submissions preferred via avatar name and using an avie email address in keeping with the spirit of SL; however, submissions under real world
names and emails are accepted. Proposals may be theory based or narratives. If theory based, proposals should indicate the theoretical
framework you are using and mention at least one theorist. Please do not feel limited to an academic styled proposal. We value the
experiences that every woman has in SL and welcome all anecdotal/narrative styled proposals as well.
We do NOT want to limit the ideas that many of you may generate, but to get an idea of what we are thinking, the following is a list of
categories and topics that one might consider.
? Creation/Expression
Poetry Readings
Spoken Word Events
Dancing/Particle Performance
Building
? Avatar as Self
Alter-Ego Creation/Choices
Fashion
Animation
Subculture Identities
Stereotypes
Exploring Identity
? Socializing/Entertainment
SL Live Music
Roleplaying
Communities/Subcultures
? Relationships
Defining Personal Boundaries
Levels/Stages of Transparency/Intimacy
Sexuality (including gender bending, etc)
Voice Use in SL
Sexual Harassment
Rape
Violence
? Making Money in SL
Business
Entrepreneurship
Sex as Money
? Education
Classroom Dynamics
Classroom Issues/Concerns
Classroom Virtual Culture
Deadline for proposal submissions: 30 September 2009
Length: 250-500 words
Please send proposals to zoe@msu.edu & steorling@sbcglobal.net
*Theorizing Performance in Virtual Spaces*
Posted by admin on June 24th, 2009 filed in UncategorizedComments Off
THURSDAY CLUB, THURSDAY JUNE 25th 2009
Goldsmiths, University of London
Ben Pimlott lecture theatre
7pm start
All welcome and free
Theorizing Performance in Virtual Spaces
The presentation will describe and analyze the theoretical issues for Performance Studies posed by new genres of performance in virtual
environments, such as Second Life. We will also demonstrate the technological modifications to Second Life that our team has developed
to facilitate a new form of mediated performance and outline the experiments that we have initiated to take advantage of this technology.
Utilizing a panel discussion format involving live participants and avatars in Second Life, our presentation aims to shed light on the
unique opportunities provided by virtual environments in formulating new approaches to theorizing contemporary performance practices. A
fundamental premise of the discipline of Performance Studies is that theory is enlivened and most rigorously tested when it hits the ground
in practice. We at Georgia Tech have a particular opportunity to test that premise, because our institution is a meeting ground for
technological practice and critical reflection.
The Augmented Environments Lab (AEL) and the Wesley Center for New Media are in the process of developing technological modifications to Second Life that will facilitate a new form of mediated performance, one in which actors and audience share a performance space that is both
physical and virtual. We are already planning performances that will take advantage of this technology: these performances will be a
negotiation between professional improv artists in the city of Atlanta and technologists here at Georgia Tech.
Members of the team presenting are:
Dr. Kathryn Farley, Prof. Jay Bolter, Prof. Michael Nitsche and Jenifer Vandagriff.
The session will be introduced by Maria X
For the project visit: http://arsecondlife.gvu.gatech.edu
First International Workshop Expressive Interaction for Sustainability and Empowerment
Posted by admin on June 24th, 2009 filed in UncategorizedComments Off
Call for Papers
British Computing Society
Interaction Specialist Group
First International Workshop
Expressive Interaction for Sustainability and Empowerment
October 29th - 30th, London, UK
Introduction
The next generation of interactive technologies will be dominated by touch, gesture and other forms of movement. Collectively we refer to
these as expressive interactions. Tracking technologies are increasingly able to locate and follow people as they move through, or gesture in 3D
space. Multi-touch surfaces and proximity sensing are set to be commonplace in business and leisure environments. New forms of 2D
gestural interactions are emerging in different cultural settings. The next generation pico projectors promise to turn any surface into a
re-configurable interactive device. Mobile devices enable expressive interactions with public displays changing the language and nature of
interaction, particularly outside Europe and the USA. The opportunities presented by these developments go far beyond iPhone apps, Wii games and photo applications on multi-touch tables. Large numbers of people who have previously been excluded from the digital economy have the potential to be empowered. The tyranny of the western keyboard and rectangular screen can be replaced by new forms of interaction that are much more intuitive and expressive. This in turn will democratize access to a wide range of new services, cutting across language, literacy and other barriers. The technology drivers for this change come at an opportune moment for the world as it grapples with the sustainability agenda and enabling inclusivity. Interaction design must address the social, cultural, economic and environmental impact that it is having and develop methods to ensure sustainable designs. Technologies providing ubiquitous mobile access and intuitive interactions can be harnessed to enable a more inclusive approach, empowering people who are economically, educationally or physically challenged. Thus the digital economy can be opened up to a wider world.
Workshop Aims:
The overall aim of the workshop is to explore and understand the impact of new forms of expressive interaction that arise from new and emerging interactive technologies on economic, cultural and environmental sustainability. In particular, the workshop aims to
. assess the impact expressive forms of interaction based on gesture, movement and touch will have on all people and economies, and
. understand sustainable design at a time of rapid technological, economic, environmental and demographic change.
Submissions Position papers of 1000 - 2000 words are invited that address the workshop’s aims and that focus on designing inclusive and
sustainable expressive interactions. These will be reviewed by an internal programme committee and authors of accepted papers will be
asked to submit a camera ready.
Example topics include:
Building natural multi-modal interfaces for accessibility of services in rural areas
Mechanisms of social interaction based on expressive technologies for changes in the quality of life.
Developing specialized interfaces for facilitating assisted living.
Studies of people using expressive technologies to enhance quality of life.
Mobile Interaction and shared media infrastructure for inclusivity and sustainability.
Multi-user, multi-modal, multi-touch interaction for inclusivity and sustainability.
New paradigms, methodologies and tools for sustainable interaction design.
Exploring new combinations of input and output devices such as handwriting, interactive surfaces, pen, touch, gesture, haptic, speech
and audio, remote connection and visualization for inclusivity and sustainability.
Cross-cultural applications of expressive interactions in everyday activities in education, health and enabling entrepreneurship.
Enabling sustainability in rural settings through reconfigurable modalities and energy efficiency.
Robust Interaction with uncertain data in expressive interactions.
Power efficient interaction and expressive interactions..
Adaptivity and intelligence in inclusive and sustainable expressive interactions.
‘Human-in-the-loop’ interaction for inclusivity and sustainability.
Near-user development tools and environments for sustainable expressive interaction design and production.
‘Long-tail’ computing and personalization for inclusivity and sustainability.
Dates
Submissions due - Friday 17th July 2009, 5pm BST
Notification of acceptance - Monday 17th August 2009
Camera-ready copy - Friday 18th September 2009
Location:
To be confirmed but the location will be in Central London, UK
Submission process:
See the workshop website for further instructions - http://www.ukinit.org/EISE09
Organizers:
Workshop Chair
Tom McEwan, Centre for interaction Design, Edinburgh Napier University, UK
Technical Chairs
David Benyon, Centre for interaction Design, Edinburgh Napier
University, UK
Sriram Subramanian, Department of Computer Science, Bristol University, UK
Publication:
The proceedings will be published by the British Computer Society (BCS) and Springer-Verlag and made available though the electronic writings in computing (EWIC) system.
Costs:
To be confirmed in the region of Full delegate rate: £150 (£130 for BCS members), Student rate: £50 (£30 for BCS members)
Utopic Dreams and Apocalyptic Fantasies: Playing In Virtual Realms
Posted by admin on June 24th, 2009 filed in UncategorizedComments Off
2nd CALL FOR CHAPTERS
Proposals Submission
Deadline: 6/30/2009
Full Chapters Due: 9/15/2009
Utopic Dreams and Apocalyptic Fantasies: Playing In Virtual Realms
(Lexington Press)
A book edited by Talmadge Wright, David Embrick and Andras Lukacs, Loyola University Chicago
Introduction
While many books and scholarly articles are emerging on the new area of game studies and the application of computer games to learning,
therapeutic, military and entertainment environments, few have attempted to contextualize the importance of virtual play within the broader
social, cultural and political environment that raises the question of the significance of both work and play in the modern world.
The expanding role of new forms of electronic entertainment, specifically, digital games, in shaping the relationship between people
and altering the practice of everyday life, has called into question traditional notions of play and work. In addition, it has also exposed
generational fault lines and increased the number of venues for both youth and adults to engage in self-expression. In the virtual realms of
the new playgrounds, both utopic dreams and apocalyptic fantasies can be explored and discusses by their participants.
Objective of the Book
This edited volume is designed to address questions prompted by the expansion of new digital media and, specifically, questions of how to
research virtual play, what changes need to be made in the social sciences to advance out understanding of the role such games play in
contemporary life, our fears and anxieties around new media, and how new media is changing the nature of what it means to work and play. This
volume is directed towards researchers and students in the emerging area of Game Studies, New Media Studies, Sociology, Anthropology, and
Psychology. Our hope is to draw attention to the need for a more comprehensive social and cultural understanding of both the role and the
significance of virtual realms in contemporary life.
Sub areas the book will address include: the theory of modern play, the business of virtual play, methodology, social-psychological implications
of digital play, social inequalities and virtual play and fandom.
Recommended topics include, but are not limited to, the following:
• The Nature of Modern Play and Technology - Defining Modern Play (the theory of play, leisure beyond Huzinga)
• Researching Virtual Play (methodological considerations)
• Game Fans Speak Out (empirical game audience and fan studies)
Submission Procedure
Interested researchers are invited to submit on or before June 30, 2009, a 250-500 word chapter proposal clearly explaining the mission,
methodology and concerns of the proposed chapter. Authors of accepted proposals will be notified by July 15, 2009 about the status of their
proposal and chapter guidelines. Full chapters are expected to be submitted by September 15, 2009. The book is scheduled to be published
by Lexington Press (a division of Rowman & Littlefield) during the 2nd half of 2010. For additional information about the publisher, please
visit http://www.lexingtonbooks.com/
Inquiries and submissions can be forwarded electronically (Word document) or by mail to:
Andras Lukacs
Loyola University Chicago
Department of Sociology
Damen Hall 955C
1032 W. Sheridan Road
Chicago, IL 60626
Email: alukacs@luc.edu
PRESENCE 2009 12th Annual International Workshop on Presence
Posted by admin on June 8th, 2009 filed in UncategorizedComments Off
Call for Papers
PRESENCE 2009
12th Annual International Workshop on Presence
Los Angeles, California, USA
November 11-13, 2009
***Submission deadline: JULY 1, 2009***
Conference web site (new information has been added): http://ispr.info/conference
OVERVIEW
Academics and practitioners with an interest in the concept of (tele)presence are invited to submit their work for presentation at
the 12th Annual International Workshop on Presence, to be held in Los Angeles, California on November 11-13, 2009. Often
described as a sense of “being there” in a mediated environment, telepresence is broadly defined as a psychological state or
subjective perception in which a person fails to accurately and completely acknowledge the role of technology in an experience.
It is a rich, fascinating subject of scientific investigation, artistic exploration and diverse application, with increasingly important
implications for the ways in which people work, play and live, and technologies are developed.
Designing technologies and imagining practices to modify, prolong and reconfigure the possibilities of being present and co-
present has been a continuous endeavor of the human species, from early attempts at constructing communication and
transportation devices, to the many current technologies we continue to develop to reach other places and people. Today
presence phenomena are the subject of research and theory in communication, computer science, psychology, business,
philosophy and many other fields. Technology designers are working to create and refine presence experiences for
entertainment, business, medicine and health, teaching and learning, exploration, art and performance, and a great many
other commercial and noncommercial arenas. The PRESENCE conferences provide a relaxed and enjoyable forum for
presentation of presence scholarship and applications and (especially in the planned format this year), discussion sessions
that allow attendees to join together in synthesizing and expanding our collective knowledge and visions for the future
regarding this compelling topic.
PRESENCE 2009 is co-organized by the International Society for Presence Research (ISPR; http://ispr.info) and The University of
Southern California Institute for Creative Technologies (ICT; http://ict.usc.edu).
TOPICS
Issues of prominent interest include (but are not limited to):
* Presence in shared virtual environments and online communities
* Presence in social interactions with virtual agents and digital counterparts
* Real bodies, avatars and cyborgs
* Presence and ubiquity with mobile and geo-location technologies
* Realistic action in virtual environments
* Parasocial interaction and relationships
* Presence as a socio-cultural achievement; practices, preferences and material resources to manifest presence
* Linguistic and non-verbal strategies to create, negotiate and challenge presence in mediated environments
* Cognitie processes and the sense of presence
* Neuropsychology of presence
* 3D sound, acoustic environments and presence
* Advanced broadcast and cinematic displays (stereoscopic TV, HDTV, IMAX)
* Haptic and tactile displays
* Holography
* Affective and socio-affective interfaces
* Presence augmentation through social, physical, and contextual cues
* Presence, involvement and digital addiction
* Presence theory; historical investigation of presence concepts; fictions, constructions and realism; transportation, flow, absorption, awareness; philosophical perspectives on presence
* Causes and consequences (effects) of presence and measurement techniques
* Presence applications (communication and collaboration; education and training; medicine, health and cybertherapy;
entertainment and gaming; art and performance; exploration; teleoperation; technology usability and design; etc.)
* Ethical and societal implications of presence technologies
* The future of presence experiences
We seek original, high quality papers that make substantial contributions to the field. All accepted papers will be collected in
the official conference Proceedings (with ISBN) and will also be permanently available for download on the ISPR conference
archive (http://ispr.info).
Authors may also be invited to revise their paper for publication in a special issue of PsychNology (http://www.psychnology.org) or
another journal.
CONFERENCE FORMAT
PRESENCE 2009 will have an interactive format in which all participants (attendees, presenters, invited speakers) attend each
of the sessions as well as several social events, allowing participants to exchange ideas and build knowledge together as
the conference progresses. Discussion sessions will be built into the schedule to enhance collective knowledge-building. The
language of the conference is English. Please visit the conference web site (http://ispr.info/conference) for more information on the
conference program, local accommodations, registration, etc.
VENUE
The conference will be hosted by The The University of Southern California Institute for Creative Technologies (ICT) in Los
Angeles, California. The conference events will take place at The Marina del Rey Hotel (http://www.marinadelreyhotel.com) in the
beautiful Marina del Rey area. Only 4 miles from Los Angeles International Airport (LAX), and easily accessible from all major Southern California freeways, the Marina del Rey/Venice Beach area offers waterfront beauty with shopping, dining, great recreation and miles of beautiful beaches.
SUBMISSIONS
We invite researchers and practitioners to submit work in the following categories:
PAPERS: Comprehensive descriptions of research or design work and/or theoretical investigation within the scope of the
workshop. Papers must relate to existing literature on presence and make an original contribution to it. Papers are 4 to 10 pages
including references in the PRESENCE 2009 template format (see the submission page at http://ispr.info/conference). Accepted papers will be included in the Proceedings, and will be allocated time for oral presentation.
PANELS: Sets of presentations on a single theme or topic within the scope of the workshop. Submitters are encouraged to be creative regarding both the topic or theme and the format for panel proposals (formats that encourage guided discussion are particularly welcome). Panel proposals must identify and provide contact information for all proposed participants and be 4 to 10 pages long including references in the PRESENCE 2009 template format). Accepted panels will be included in the proceedings.
POSTERS: Visual display presentations. Poster proposals are limited to 4 pages including references in the PRESENCE 2009 template format. Accepted poster proposals will be published in the conference proceedings. Posters will be displayed on an approximately 28 in (70 cm) by 40 in (100 cm) board during a dedicated session of the conference and will be allocated a 30 second oral preview.
DEMONSTRATIONS/EXHIBITIONS: Step-by-step audiovisual demonstrations and/or hands-on experiences of non-commercial
work within the scope of the workshop. Proposals for demonstrations/exhibitions are limited to 4 pages in the PRESENCE 2009 template format. Accepted demonstration/exhibition proposals will be included in the conference proceedings and will be presented during a dedicated session of the conference. For the exhibitions of commercial products, please contact ISPR (ispr@ispr.info) for sponsorship terms and opportunities.
All submissions will be made through the conference online submission system at http://ispr.info and will undergo a double- blind peer-review process by at least two selected reviewers. The submission deadline is July 1, 2009.
IMPORTANT DATES
July 1, 2009 - Submissions due; early registration opens
August 15, 2009 - Acceptance/Rejection notifications
September 15, 2009 - Finished, camera-ready papers due (electronic submission)
October 1, 2009 - Early registration closes
November 11-13, 2009 - Conference (onsite registration)
CONFERENCE COMMITTEE
Conference Co-Chairs
Jacki Morie and Belinda Lange (Institute for Creative Technologies)
Program Co-Chairs
Kwan Min Lee (USC) and Matthew Lombard (Temple University)
CONTACT
For more information or assistance, please send e-mail to ispr@ispr.info or Matthew Lombard (lombard@temple.edu).