CFP: Journal of Virtual Worlds Research – History and Heritage in Virtual Worlds
Posted by admin on February 9th, 2010 filed in UncategorizedComments Off
CFP: Journal of Virtual Worlds Research – History and Heritage in Virtual Worlds
History and Heritage in Virtual Worlds history_heritage@jvwresearch.org
Please submit an abstract to the above email address for a special issue of Journal of Virtual Worlds Research. Include a title, title, names and affiliations of authors, and 500 words.
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Journal of Virtual Worlds Research: History and Heritage in Virtual Worlds
I. Editorial Team
- Erik Champion, Massey University
- Jeffrey Jacobson, http://publicvr.org/
II. Call for Proposals
Virtual worlds provide a unique way for us to interact with our memories, interpretations, beliefs, and traditions. This can be cultural heritage in the real world, or the equally real social legacies of online communities. We invite you to tackle the complex issues of making these histories come alive in this special issue of JVWR.
Submissions can include (but are not limited to):
- Critiques of virtual worlds that involve historical situations or heritage sites.
- Guidelines and arguments as to the design and experience of virtual worlds for history and heritage
- Interviews (both physical-world and in-world) with designers of the above virtual worlds.
- Critiques or evaluations of sandbox games and virtual environments regarding history and heritage.
- Reports on accidental or planned historical or cultural events, artifacts and rituals that take place in virtual worlds.
- Explorations on how to best utilize the unique interactive, technical and psychological aspects of virtual worlds for the purpose of historical or heritage-based learning.
This special issue has two overarching goals:
- To provide case studies involving the design, use and evaluation of history and heritage-based virtual worlds.
- To outline the key theoretical debates pertaining to the issues raised by the design, use and evaluation of these virtual worlds.
Authors are encouraged to include a critical perspective, including discussions of the strengths and weaknesses of their own methods.
III. Key Dates
Abstracts Due: Friday 10 September 2010
Abstract Judgments Due to Authors: Friday 8 October 2010
Full Papers Due: Friday 7 January 2011
Initial Approval of Papers by Guest Editors Due: Monday 7 February 2011
Final Drafts Approved by the Guest Editors Due: Monday 7 March 2011
Publication Date: May 2011
For further details please refer to the main http://jvwresearch.org/ website.
International Conference on Information Society (i-Society 2010)
Posted by admin on December 16th, 2009 filed in UncategorizedComments Off
CALL FOR PAPERS
International Conference on Information Society (i-Society 2010),
Technically Co-Sponsored by IEEE UK/RI Computer Chapter
28-30 June, 2010, London, UK
www.i-society.eu
The International Conference on Information Society (i-Society 2010) is Technically Co-Sponsored by IEEE UK/RI Computer Chapter.
The i-Society is a global knowledge-enriched collaborative effort that has its roots from both academia and industry. The conference covers a wide spectrum of topics that relate to information society, which includes technical and non-technical research areas.
The mission of i-Society 2010 conference is to provide opportunities for collaboration of professionals and researchers to share existing and generate new knowledge in the field of information society.
The conference encapsulates the concept of interdisciplinary science that studies the societal and technological dimensions of knowledge evolution in digital society. The i-Society bridges the gap between academia and industry with regards to research collaboration and awareness of current development in secure information management in the digital society.
The topics in i-Society 2010 include but are not confined to the following areas:
*New enabling technologies
- Internet technologies
- Wireless applications
- Mobile Applications
- Multimedia Applications
- Protocols and Standards
- Ubiquitous Computing
- Virtual Reality
- Human Computer Interaction
- Geographic information systems
- e-Manufacturing
*Intelligent data management
- Intelligent Agents
- Intelligent Systems
- Intelligent Organisations
- Content Development
- Data Mining
- e-Publishing and Digital Libraries
- Information Search and Retrieval
- Knowledge Management
- e-Intelligence
- Knowledge networks
*Secure Technologies
- Internet security
- Web services and performance
- Secure transactions
- Cryptography
- Payment systems
- Secure Protocols
- e-Privacy
- e-Trust
- e-Risk
- Cyber law
- Forensics
- Information assurance
- Mobile social networks
- Peer-to-peer social networks
- Sensor networks and social sensing
*e-Learning
- Collaborative Learning
- Curriculum Content Design and Development
- Delivery Systems and Environments
- Educational Systems Design
- e-Learning Organisational Issues
- Evaluation and Assessment
- Virtual Learning Environments and Issues
- Web-based Learning Communities
- e-Learning Tools
- e-Education
*e-Society
- Global Trends
- Social Inclusion
- Intellectual Property Rights
- Social Infonomics
- Computer-Mediated Communication
- Social and Organisational Aspects
- Globalisation and developmental IT
- Social Software
*e-Health
- Data Security Issues
- e-Health Policy and Practice
- e-Healthcare Strategies and Provision
- Medical Research Ethics
- Patient Privacy and Confidentiality
- e-Medicine
*e-Governance
- Democracy and the Citizen
- e-Administration
- Policy Issues
- Virtual Communities
*e-Business
- Digital Economies
- Knowledge economy
- eProcurement
- National and International Economies
- e-Business Ontologies and Models
- Digital Goods and Services
- e-Commerce Application Fields
- e-Commerce Economics
- e-Commerce Services
- Electronic Service Delivery
- e-Marketing
- Online Auctions and Technologies
- Virtual Organisations
- Teleworking
- Applied e-Business
- Electronic Data Interchange (EDI)
*e-Art
- Legal Issues
- Patents
- Enabling technologies and tools
*e-Science
- Natural sciences in digital society
- Biometrics
- Bioinformatics
- Collaborative research
*Industrial developments
- Trends in learning
- Applied research
- Cutting-edge technologies
* Research in progress
- Ongoing research from undergraduates, graduates/postgraduates and professionals
Important Dates:
Paper Submission Date: January 31, 2010
Notification of Paper Acceptance /Rejection: February 28, 2010
Camera Ready Paper Due: March 15, 2010
Early Bird Attendee registration: January 01, 2010
Late Bird Attendee registration: February 28, 2010
Conference Dates: June 28-30, 2010
For more details, please visit www.i-society.eu
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
Posted by maria on December 16th, 2009 filed in UncategorizedComments Off
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
An Official Publication of the Information Resources Management Association New in 2009
Editor-in-Chief: Richard E. Ferdig, Research Center for Educational Technology – Kent State University, USA
Published: Quarterly
Call for Papers:
The Editor-in-Chief of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) would like to invite you to consider submitting a manuscript for inclusion in this scholarly journal. The following describes the mission, the coverage, and the guidelines for submission to IJGCMS.
Mission
The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) publishes research articles, theoretical critiques, and book reviews related to the development and evaluation of games and computer-mediated simulations. One main goal of this peer-reviewed, international journal is to promote a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. A second goal is to help build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers.
Coverage
Recommended topics include (but are not limited to) the following:
Cognitive, social, and emotional impact of games and simulations
Critical reviews and meta-analyses of existing game and simulation literature
Current and future trends, technologies, and strategies related to game, simulation development, and implementation Electronic games and simulations in government, business, and the workforce
Electronic games and simulations in teaching and learning
Frameworks to understand the societal and cultural impacts of games and simulations
Impact of game and simulation development use on race and gender game and simulation design
Innovative and current research methods and methodologies to study electronic games and simulations
Psychological aspects of gaming
Teaching of games and simulations at multiple age and grade levels
Submission
To view the full guidelines for submission, go to http://www.igi-global.com/development/author_info/guide.asp.
All submissions and inquiries should be directed to the attention of:
Richard E. Ferdig
Editor-in-Chief
International Journal of Gaming and Computer-Mediated Simulations
Email: ijgcms(at)gmail.com
GameDays 2010
Posted by admin on December 13th, 2009 filed in UncategorizedComments Off
Call for papers
We invite you to participate in the GameDays 2010. The GameDays, established in 2005 as annual “Science meets Business” event series, aim to provide an information and cooperation platform bringing together academia and industry and discussing latest trends, challenges and potentials of serious games. Research papers, case studies and demonstrations are invited that present novel scientific results, best practice showcases, or improvements to existing technology, methods, concepts and approaches in the multidisciplinary field of serious games, applied in a broad spectrum of application domains.
Suggested research topics include, but are not limited to:
- Theory: Scientific models, methods and concepts for game-based prevention and rehabilitation
- Game Design: Sustainable concepts and methods for cooperative and competitive application scenarios
- Technology: Interfaces, Sensors, Authoring Tools, Information and Communication, AI – Business: Sustainable Business Models and Market Studies
- Practice: Field Reports and Evaluation Studies, Demonstrations, Commercial Games and Research Prototypes
Important Dates
January 15th, 2010: Submission Deadline
- Full papers: 8 – 12 pages
- Short and demonstration papers: 4 – 6 pages
February 10th, 2010: Notification of Acceptance
- February 28th, 2010: Camera Ready Version
- March 25-26th, 2010: GameDays 2010
Paper Submission
All submissions should use the format of the International Journal of Computer Science in Sport (IJCSS template: available at http://www.iacss.org/index.php?id=39). Please submit your papers via email to GameDays2010@kom.tu-darmstadt.de
Template File:
http://www.iacss.org/uploads/media/ijcss_template.doc
Paper submissions will be accepted via email only and should be both in Word and Adobe pdf format. All papers will be reviewed by the scientific committee. Accepted papers will be published as a Special Issue “Serious Games for Sports and Health” in the International Journal of Computer Science in Sport.
Contact
GameDays2010(at)kom.tu-darmstadt.de
Prof. Dr. Josef Wiemeyer
TU Darmstadt, Institute for Sport Science
Phone +49 (0) 6151 16-2861
Dr. Stefan Göbel
TU Darmstadt, Multimedia Communications
Lab – KOM, Serious Gaming
Phone +49 (0) 6151 16-6149
Further information (e.g., registration, program and conference venue) is available at the GameDays website:
http://www.innogames-forum.de/gamedays
IMMERSIVE EDUCATION 2010 BOSTON SUMMIT
Posted by admin on December 3rd, 2009 filed in UncategorizedComments Off
IMMERSIVE EDUCATION 2010 BOSTON SUMMIT
Immersive Education Initiative announces IMMERSIVE EDUCATION 2010 BOSTON SUMMIT World’s leading experts in virtual worlds, learning games and educational simulations convene April 23-25 in Boston for special three-day conference open to the global education community. Organized specifically for educators, researchers, and administrators, the three-day conference consists of presentations, panel discussions, break-out sessions and workshops that provide attendees with an in-depth overview of immersive learning platforms and technologies.
For more inforamtion and early registration go to http://www.facebook.com/l/c96f1;mediagrid.org/summit/
VIRT3C@Hull 2010 Developing the Virtual Society: Conflict in Adoption of Collaborative Networks
Posted by admin on November 26th, 2009 filed in UncategorizedComments Off
VIRT3C@Hull 2010 Developing the Virtual Society: Conflict in Adoption of Collaborative Networks
19-20 March
http://virt3c.wordpress.com/
[1]Public Keynote speaker:
Geert Lovink
[2]Keynote speakers:
Gabriella Coleman [Media, Culture, and Communication, NYU]
Mathieu ONeil [Paris Sorbonne (Paris IV) & Australian National University]
Our plenary theme is Developing the Virtual Society: Conflict in Adoption of Online Collaborative Networks. As virtual society develops,
and peer technologies and practices pump in its heart, this conference brings together academics of all disciplines to discuss conflict in the
adoption of collaborative networks. This is a time of confrontation between older forms of communication and organization and new ways of sharing, collaborating and acting collectively. We seek to explore conflicts emerging in the transition from, and resistance to, horizontal participatory networks, as well as conflict within collaborative networks. We welcome suggestions for panels and papers on any area relating to our theme, and particularly in the following areas:
Network Theory
P2P and FLOSS methodology adoption
FLOSS methodology
Open source conflicts and forking
Adoption by NGOs and the developing world
Adoption by social movements, hacktivism, cyberconflict
Institutional resistance to networks
Online P2P places and conflicts
We encourage contributions, including, but not limited to, politics, economics, computer science, business, psychology, sociology, and law.
With your abstract of no more than 300 words please include the following information:
Name, postal address, email Institutional affiliation and position (if applicable)
Please send abstracts in Word or pdf format to the organisers at [3]athina.k@gmail.com
Provisional Deadline for abstracts: 15th January 2010
References
1. http://virt3c.wordpress.com/public-key-note/
2. http://virt3c.wordpress.com/key-notes/
3. mailto:athina.k@gmail.com
Future Play 2010
Posted by admin on November 26th, 2009 filed in UncategorizedComments Off
Call for Papers
Overview
Future Play 2010 will be held alongside Game Developers Conference® (GDC) Canada during Vancouver Digital Week 2010. Vancouver Digital Week includes a series of events for top creative minds and business leaders working in Digital Media. We are pleased to present Future Play at the Vancouver Convention Center, in Vancouver British Columbia, Canada, May 6-7 2010.
Since 2002, Algoma University has been hosting Future Play, an international conference to advance game design and technology. Future Play features cutting-edge peer¬-reviewed academic research and discussion on creative and experimental game design and development. Future Play brings together researchers, developers, and government partners for formal and informal engagement and examination of emergent features of computer game development for entertainment, for learning/teaching, for serious purposes and to impact society. Future Play also provides an important forum for future game development talent to gain perspective on the knowledge, skills and attitude required to succeed in the game development world. Beginning with Future Play 2007 Algoma University has teamed up with the Ontario University Institute of Technology to give Future Play attendees the chance to interact with some of the most talented people in the games world today.
GDC® Canada is a forum for Canadian developers to share best practices for fostering ingenuity and quality games within their region and distributed globally. This event emphasizes studying the challenges and opportunities of creating games with long production cycles, large development teams, and multi-platform releases.
Scope of the Conference
Future Play addresses issues in Game Design, Art, and Technology by enabling thought ¬provoking presentations from leaders in academia and industry, peer ¬reviewed research presentations, workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and systems available from industry ¬leading vendors.
Topics of interest to Future Play include, but are not restricted to, the following:
Design and Human Factors:
Social and ethical issues for games
Interdisciplinary issues
Gender issues
Narrative Design
Innovations in Technology:
Software engineering for games
Artificial intelligence for games
Innovative rendering algorithms
Game engine design
Networking and multiplayer support
Innovations in Art and Production:
Animation and motion capture
Modeling & Rigging Methodologies
Sound and music Design/Production
Education and Serious Games:
Games for Education
Games for Health
Game-based Learning
Game-based Curriculum
Bridging the academia-¬industry gap
Paper submissions must present original, unpublished research.
Papers under review elsewhere must not be submitted to Future Play.
The following categories of papers will be accepted:
Full papers (8 pages):
Should present original reports of substantive new work – eight page maximum. Accepted full papers will be presented in the form of a 20 minute presentation at the conference. Individual presentations will be grouped by topic into sessions by conference organizers.
Short papers (4 pages):
Should present interesting recent results or novel thought-provoking ideas that are not quite ready for a regular full-length paper. Four page maximum. Accepted short papers will be presented in the form of either a poster or 20 minute presentation at the conference.
Extended Abstracts (2 pages):
Late-¬breaking advances and work ¬in ¬progress reports from ongoing research are encouraged to be submitted as extended abstracts – two pages maximum. These will be presented in the form of a poster presentation throughout the conference.
Papers must adhere to ACM formatting — Portable Document Format (PDF) formatted in two-column conference style. LaTeX and Microsoft Word templates will be made available from the Future Play website http://futureplay.org). Further details regarding ACM formatting are available via the following ACM URL: http://www.acm.org/sigs/publications/proceedings-templates All submissions will be peer reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to the conference, contributions, and readability. All accepted papers (full, short, and poster) will be included in the distributed conference proceedings and the online ACM digital library.
Since 2007 proceedings of the Future Play conference have been included in the Association for Computing Machines (ACM) digital library. The Program Committee is currently working with ACM to ensure “in-cooperation” status for Future Play 2010 and we are confident this will be granted this year again. Pending ACM approval, accepted submissions will be included in the ACM Digital Library.
Please submit your paper via the EasyChair conference system available via the following URL:
https://www.easychair.org/login.cgi?conf=futureplaygdccanada2010
Conference Chairs
Bill Kapralos, University of Ontario Institute of Technology
Andrew Hogue, University of Ontario Institute of Technology
Simon Xu, Algoma University
Jay Rajnovich, Algoma University (Chair Emeritus)
Important Dates (TENTATIVE)
Submission deadline:
March 5, 2010
Notification:
April 9, 2010
Final paper submission:
April 23, 2010
The City of Vancouver
Bordered by the Coast Mountain Range and the Pacific Ocean,
Vancouver is recognized as one of the world’s most livable cities.
Archaeological evidence shows that the Coast Salish people had settled the Vancouver area by 500 BC. In the 1870s, Vancouver was founded as a sawmill settlement called Granville. And in 1886, the city was incorporated and renamed Vancouver after Captain George Vancouver, a British naval captain who explored the area in 1792.
Vancouver is the eighth largest city in Canada with a population of 578,000 (2006 census) and has one of the mildest climates in Canada with temperatures averaging around 3 degrees Celsius in January and 18 degrees Celsius in July. It covers 114.7 sq km (44.3 sq miles), and is part of Metro Vancouver, the third largest metropolitan area in Canada, with a population of 2.1 million (2006 census). The City of Vancouver is renowned for its innovative programs in the areas of sustainability, accessibility and inclusivity. In 2010, Vancouver will host the world at the 2010 Olympic and Paralympic Winter Games. Vancouver has more than 200 diverse parks, but Vancouver’s most famous park is Stanley Park. One of the largest urban parks in the world, with 150 year old forest, 8.85 km of seawall, and many popular attractions.
The Vancouver Convention and Exhibition Centre
Built on the original Pier B-C on Vancouver’s Waterfront, the Vancouver Convention Centre first served as the Canada Pavilion for the World’s Fair Expo in 1986. Since then, it has grown to become recognized as one of the leading convention centres in the world. It has been designated a Power Smart Convention Centre by BC Hydro, awarded the “GO GREEN” certificate from the Building Owners and Managers Association (BOMA) for industry-approved, environmental best practices in building management, and contains a living roof, seawater heating and cooling, on-site water treatment and fish habitat built into the foundation of the West Building making it one of the “greenest” convention centres in the world. The Convention Centre is located at 1055 Canada Place, Vancouver, BC, V6C 0C3, Canada. (http://www.vancouverconventioncentre.com/)
For Further Information
For further Information, updates, and to register please consult the official Future Play 2010 website at http://www.futureplay. General inquiries about Future Play 2010 can be directed to futureplay@algomau.ca .
Bill Kapralos, Ph.D
Assistant Professor
Faculty of Business and Information Technology
University of Ontario Institute of Technology
2000 Simcoe Street North
Oshawa, Ontario, Canada. L1H 7K4
Phone: 905-721-8668 x2882
Fax: 905-721-3167
bill.kapralos@uoit.ca
http://faculty.uoit.ca/kapralos
FuturePlay @ GDC Canada 2009
http://futureplay.org/
Call for Papers: CyberPsychology and CyberTherapy Conference
Posted by admin on November 24th, 2009 filed in UncategorizedComments Off
Call for Papers: CyberPsychology and CyberTherapy Conference
Dear Colleagues,
The 15th Annual CyberPsychology and CyberTherapy Conference (CT 15), the official conference of the International Association of CyberPsychology, Training, & Rehabilitation (iACToR) comes to Asia!
iACToR will hold its annual conference in Korea! CT 15 is slated for June 13-15, 2010 in Seoul, Korea.
Co-organized by the Interactive Media Institute (IMI) in San Diego, California and Hanyang University in Seoul, Korea, the focus of this CT15 is twofold:
_First, Technologies as Enabling Tools_ CT15 will explore the uses of advanced technologies such as virtual reality simulations, video games, telehealth, video-conferencing, the internet, robotics, brain computer interfaces, wearable computing, non-invasive physiological monitoring devices in diagnosis, assessment, and prevention of mental and physical disorders. In addition, we will look at interactive media in training, education, rehabilitation, and therapeutic interventions.
_Second, The Impact of New Technologies_ CT15 will investigate how new technologies are influencing behavior and society through cyberadvertising, cyberfashion, and cyberstalking to name a few.
Please visit Abstract Submission Form http://www.certain.com/system/profile/form/index.cfm?PDfromI D=0x 81149112e8 to submit your oral presentation, poster presentation, or symposia abstract today! Deadline is January 15, 2010.
We look forward to hearing from you! Please contact Conference Coordinator James Cullen at jcullen@vrphobia.com for questions and inquiries for this year’s conference.
Sincerely,
Brenda K. Wiederhold, Ph.D., MBA, BCIA
Conference Co-Chair
Sun I. Kim, Ph.D.
Conference Co-Chair
CT 15 website: www.e-therapy2010.org
15th Annual TCC WORLDWIDE ONLINE CONFERENCE
Posted by admin on November 24th, 2009 filed in UncategorizedComments Off
15th Annual
TCC WORLDWIDE ONLINE CONFERENCE
April 20-22, 2010
Pre-conference dates: April 7-8, 2010
Yesterday, Today & Tomorrow
~ Communication, Community, Ubiquitous Learning, Mobility and Best Choices ~
Submission deadline: January 15, 2010
Homepage: http://tcc.kcc.hawaii.edu
CALL FOR PROPOSALS
TCC 2010 invites faculty, support staff, librarians, counselors, student affairs professionals, students, administrators, and educational consultants to submit proposals for papers and general sessions.
THEME
Since the first TCC Online Conference, the Internet has evolved into a global workspace for communication, collaboration, and community. People, technologies, services, and perspectives have converged on a single platform.
The Internet has changed the teaching profession. How do faculty communicate, collaborate, innovate to produce useful student learning outcomes that differs from the past? College students place high priority on using mobile smart phones and engaging online social communities daily. What can we learn from our students? How do we build on our students’ expertise in digital media, personal publishing, and social networking?
Web 2.0 will continue to evolve. What effective practices have emerged in online learning? How do we assess student learning? How will smart mobile devices be adapted for learning? What is the institutional affect of virtual worlds such as Second Life?
TOPICS
TCC invites papers and general sessions on the continuing progress of distance learning, virtual communities, collaborative learning, social networking, and best choices for instructional technologies such as:
- Retrospectives and personal experiences with the evolution of learning technologies
- Perspectives and applications of Web 2.0 tools for teaching and learning
- Technology applications that facilitate communication, collaboration, sharing, and social networking
- Building and sustaining learning communities
- Instructional applications in virtual worlds (Second Life, etc.)
- Distance learning including mobile learning
- Ubiquitous and lifelong learning
- Open content and open source
- E-portfolios and other assessment tools
- Student orientation and preparation
- Student success and assessment strategies in online learning
- Student services online (tutoring, advising, mentoring, career planning, technology support, help desk, etc.)
- Online learning resources (library, learning centers, etc.)
- Online, hybrid, blended or other modes of technology enhanced learning
- Professional development for faculty and staff
- Accessibility for seniors and persons with disabilities
- Gender equity, digital divide, intercultural understanding, and open access
- Managing information technology and change in educational institutions
- Institutional planning and pedagogy catalyzed by technology advances
- Global learning, ubiquitous learning, and intercultural communication
- The status of educational technology around the world
- Other topics related to online learning and the application of educational technologies
PROPOSAL SUBMISSIONS
This conference accepts proposals in two formats: papers and general sessions. Submissions will be accepted online.
For submission details, see: http://tcc.kcc.hawaii.edu/2010/pres-info.html
To submit a proposal, go to: http://bit.ly/tcc2010proposal
The coordinators are especially interested in receiving proposals that involve student collaborators. Fees for student presenters will be waived.
The submission deadline is January 15, 2010.
PRESENTERS
- Conduct a 45-minute informal, interactive online session for your paper or general session.
- Upload a photo and brief professional bio to the conference web site.
- Respond to questions and comments from conference participants.
- Participate in a wrap-up session on the day of your presentation.
- Verify descriptions that will be posted to registered participants before the conference.
- Respond to email, as appropriate, from the conference and presenters mailing lists.
REGISTRATION
All presenters are required to register online and pay the conference fee ($99 USD; $149 USD after March 31). Group
registration rates for faculty and students are available. Contact Sharon Fowler for details <fowlers@hawaii.edu>.
VENUE
This conference is held entirely online using a web browser on a computer equipped with a headphones and a microphone. Broadband Internet access is highly recommended.
SPONSORS & VENDORS
Organizations or companies interested in becoming a sponsor of this event may contact John Walber of LearningTimes <john@learningtimes.com>.
ADDITIONAL INFORMATION
For additional information, see <http://tcc.kcc.hawaii.edu>. For further inquiry, contact Bert Kimura <bert@hawaii.edu> or Curtis Ho <curtis@hawaii.edu
Technology support and services for this event is provided by our partners at LearningTimes.org.
Alan Levine
Vice President, NMC Community & CTO
http://www.nmc.org
t : (512) 445-4200 f:(512) 445-4205
aim/skype: cogdogblog
RAVE 2010 – Real Actions in Virtual Environments – Call for Papers
Posted by admin on November 22nd, 2009 filed in UncategorizedComments Off
RAVE 2010 – Real Actions in Virtual Environments – Call for Papers
See website: http://www.raveconference.com
* When: 3rd March, 2010.
* Where:
Palau de les Heures, University of Barcelona, Campus Mundet, Passeig de la Vall d’Hebron, 171 08035 Barcelona.
* Keynote Speaker – Dr Hunter Hoffman, http://www.hitl.washington.edu/people/hunter/, University of Washington, USA
* Papers – may be submitted directly for oral presentation at the conference and a special issue of PRESENCE: Teleoperators and Virtual Environments, MIT Press, to be published in August 2010.
* Abstracts may be submitted for oral presentation at the conference or will presented as posters.
(see website for details).
***Deadline for paper submission: 8th January, 2010*** 23.59 Central European Time (Paris, Madrid)
* Registration
Registration fee: the early registration fee is 150€ for registrations earlier than February 12th 2010 5p.m local Spanish time. On line registration will be available until March 1st 2010. Late registration fee is 200€. On site registration is possible (cash or visa)