International Conference on Information Society (i-Society 2010)

Posted by admin on December 16th, 2009 filed in Uncategorized
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CALL FOR PAPERS

International Conference on Information Society (i-Society 2010),
Technically Co-Sponsored by IEEE UK/RI Computer Chapter
28-30 June, 2010, London, UK
www.i-society.eu
The International Conference on Information Society (i-Society 2010) is Technically Co-Sponsored by IEEE UK/RI Computer Chapter.
The i-Society is a global knowledge-enriched collaborative effort that has its roots from both academia and industry. The conference covers a wide spectrum of topics that relate to information society, which includes technical and non-technical research areas.

The mission of i-Society 2010 conference is to provide opportunities for collaboration of professionals and researchers to share existing and generate new knowledge in the field of information society.
The conference encapsulates the concept of interdisciplinary science that studies the societal and technological dimensions of knowledge evolution in digital society. The i-Society bridges the gap between academia and industry with regards to research collaboration and awareness of current development in secure information management in the digital society.

The topics in i-Society 2010 include but are not confined to the following areas:

*New enabling technologies
- Internet technologies
- Wireless applications
- Mobile Applications
- Multimedia Applications
- Protocols and Standards
- Ubiquitous Computing
- Virtual Reality
- Human Computer Interaction
- Geographic information systems
- e-Manufacturing

*Intelligent data management
- Intelligent Agents
- Intelligent Systems
- Intelligent Organisations
- Content Development
- Data Mining
- e-Publishing and Digital Libraries
- Information Search and Retrieval
- Knowledge Management
- e-Intelligence
- Knowledge networks

*Secure Technologies

- Internet security
- Web services and performance
- Secure transactions
- Cryptography
- Payment systems
- Secure Protocols
- e-Privacy

- e-Trust
- e-Risk
- Cyber law
- Forensics
- Information assurance
- Mobile social networks
- Peer-to-peer social networks
- Sensor networks and social sensing

*e-Learning
- Collaborative Learning
- Curriculum Content Design and Development
- Delivery Systems and Environments
- Educational Systems Design
- e-Learning Organisational Issues
- Evaluation and Assessment
- Virtual Learning Environments and Issues
- Web-based Learning Communities
- e-Learning Tools
- e-Education

*e-Society
- Global Trends
- Social Inclusion
- Intellectual Property Rights
- Social Infonomics
- Computer-Mediated Communication
- Social and Organisational Aspects
- Globalisation and developmental IT
- Social Software

*e-Health
- Data Security Issues
- e-Health Policy and Practice
- e-Healthcare Strategies and Provision
- Medical Research Ethics
- Patient Privacy and Confidentiality
- e-Medicine

*e-Governance
- Democracy and the Citizen
- e-Administration
- Policy Issues
- Virtual Communities

*e-Business
- Digital Economies
- Knowledge economy
- eProcurement
- National and International Economies
- e-Business Ontologies and Models
- Digital Goods and Services
- e-Commerce Application Fields
- e-Commerce Economics
- e-Commerce Services
- Electronic Service Delivery
- e-Marketing
- Online Auctions and Technologies
- Virtual Organisations
- Teleworking
- Applied e-Business
- Electronic Data Interchange (EDI)

*e-Art
- Legal Issues
- Patents
- Enabling technologies and tools

*e-Science
- Natural sciences in digital society
- Biometrics
- Bioinformatics
- Collaborative research

*Industrial developments
- Trends in learning
- Applied research
- Cutting-edge technologies

* Research in progress
- Ongoing research from undergraduates, graduates/postgraduates and professionals

Important Dates:
Paper Submission Date: January 31, 2010
Notification of Paper Acceptance /Rejection: February 28, 2010
Camera Ready Paper Due: March 15, 2010
Early Bird Attendee registration: January 01, 2010
Late Bird Attendee registration: February 28, 2010
Conference Dates: June 28-30, 2010

For more details, please visit www.i-society.eu


International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

Posted by maria on December 16th, 2009 filed in Uncategorized
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International Journal of Gaming and Computer-Mediated Simulations   (IJGCMS)
An Official Publication of the Information Resources Management   Association New in 2009

Editor-in-Chief: Richard E. Ferdig, Research Center for Educational   Technology – Kent State University, USA
Published: Quarterly
Call for Papers:

The Editor-in-Chief of the International Journal of Gaming and   Computer-Mediated Simulations (IJGCMS) would like to invite you to   consider submitting a manuscript for inclusion in this scholarly   journal. The following describes the mission, the coverage, and the   guidelines for submission to IJGCMS.

Mission

The International Journal of Gaming and Computer-Mediated   Simulations (IJGCMS) publishes research articles, theoretical   critiques, and book reviews related to the development and   evaluation of games and computer-mediated simulations. One main goal   of this peer-reviewed, international journal is to promote a deep   conceptual and empirical understanding of the roles of electronic   games and computer-mediated simulations across multiple disciplines.   A second goal is to help build a significant bridge between research   and practice on electronic gaming and simulations, supporting the   work of researchers, practitioners, and policymakers.

Coverage

Recommended topics include (but are not limited to) the following:

Cognitive, social, and emotional impact of games and simulations

Critical reviews and meta-analyses of existing game and simulation   literature

Current and future trends, technologies, and strategies related to   game, simulation development, and implementation Electronic games and simulations in government, business, and the   workforce
Electronic games and simulations in teaching and learning

Frameworks to understand the societal and cultural impacts of games   and simulations
Impact of game and simulation development use on race and gender   game and simulation design
Innovative and current research methods and methodologies to study   electronic games and simulations
Psychological aspects of gaming

Teaching of games and simulations at multiple age and grade levels
Submission

To view the full guidelines for submission, go to http://www.igi-global.com/development/author_info/guide.asp.

All submissions and inquiries should be directed to the attention of:
Richard E. Ferdig
Editor-in-Chief
International Journal of Gaming and Computer-Mediated Simulations
Email: ijgcms(at)gmail.com


GameDays 2010

Posted by admin on December 13th, 2009 filed in Uncategorized
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Call for papers

We invite you to participate in the GameDays 2010. The GameDays, established in 2005 as annual “Science meets Business” event series, aim to provide an information and cooperation platform bringing   together academia and industry and discussing latest trends,   challenges and potentials of serious games. Research papers, case   studies and demonstrations are invited that present novel scientific   results, best practice showcases, or improvements to existing   technology, methods, concepts and approaches in the   multidisciplinary field of serious games, applied in a broad   spectrum of application domains.

Suggested research topics include, but are not limited to:
- Theory: Scientific models, methods and concepts for game-based   prevention and rehabilitation
- Game Design: Sustainable concepts and methods for cooperative and   competitive application scenarios
- Technology: Interfaces, Sensors, Authoring Tools, Information and   Communication, AI – Business: Sustainable Business Models and Market   Studies
- Practice: Field Reports and Evaluation Studies, Demonstrations,   Commercial Games and Research Prototypes

Important Dates
January 15th, 2010: Submission Deadline
- Full papers: 8 – 12 pages
- Short and demonstration papers: 4 – 6 pages

February 10th, 2010: Notification of Acceptance
- February 28th, 2010: Camera Ready Version

- March 25-26th, 2010: GameDays 2010

Paper Submission
All submissions should use the format of the International Journal   of Computer Science in Sport (IJCSS template: available at http://www.iacss.org/index.php?id=39). Please submit your papers via email to GameDays2010@kom.tu-darmstadt.de

Template File:
http://www.iacss.org/uploads/media/ijcss_template.doc
Paper submissions will be accepted via email only and should be both   in Word and Adobe pdf format. All papers will be reviewed by the   scientific committee. Accepted papers will be published as a Special   Issue “Serious Games for Sports and Health” in the International   Journal of Computer Science in Sport.

Contact
GameDays2010(at)kom.tu-darmstadt.de
Prof. Dr. Josef Wiemeyer
TU Darmstadt, Institute for Sport Science
Phone +49 (0) 6151 16-2861
Dr. Stefan Göbel
TU Darmstadt, Multimedia Communications
Lab – KOM, Serious Gaming
Phone +49 (0) 6151 16-6149

Further information (e.g., registration, program and conference   venue) is available at the GameDays website:
http://www.innogames-forum.de/gamedays


IMMERSIVE EDUCATION 2010 BOSTON SUMMIT

Posted by admin on December 3rd, 2009 filed in Uncategorized
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IMMERSIVE EDUCATION 2010 BOSTON SUMMIT

Immersive Education Initiative announces IMMERSIVE EDUCATION 2010 BOSTON SUMMIT World’s leading experts in virtual worlds, learning games and educational simulations convene April 23-25 in Boston for special three-day conference open to the global education community.  Organized specifically for educators, researchers, and administrators, the three-day conference consists of presentations, panel discussions, break-out sessions and workshops that provide attendees with an in-depth overview of immersive learning platforms and technologies.

For more inforamtion and early registration go to http://www.facebook.com/l/c96f1;mediagrid.org/summit/


VIRT3C@Hull 2010 Developing the Virtual Society: Conflict in Adoption of Collaborative Networks

Posted by admin on November 26th, 2009 filed in Uncategorized
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VIRT3C@Hull 2010 Developing the Virtual Society: Conflict in   Adoption  of Collaborative Networks
19-20 March
http://virt3c.wordpress.com/

[1]Public Keynote speaker:
Geert Lovink
[2]Keynote speakers:
Gabriella Coleman [Media, Culture, and Communication, NYU]
Mathieu ONeil [Paris Sorbonne (Paris IV) & Australian National University]
Our plenary theme is Developing the Virtual Society: Conflict in  Adoption of Online Collaborative Networks. As virtual society   develops,
and peer technologies and practices pump in its heart, this   conference brings together academics of all disciplines to discuss conflict   in the
adoption of collaborative networks. This is a time of confrontation between older forms of communication and organization and new ways   of sharing, collaborating and acting collectively. We seek to explore  conflicts emerging in the transition from, and resistance to, horizontal participatory networks, as well as conflict within collaborative networks. We welcome suggestions for panels and   papers on any area relating to our theme, and particularly in the following areas:
Network Theory
P2P and FLOSS methodology adoption
FLOSS methodology
Open source conflicts and forking
Adoption by NGOs and the developing world
Adoption by social movements, hacktivism, cyberconflict
Institutional resistance to networks
Online P2P places and conflicts
We encourage contributions, including, but not limited to, politics, economics, computer science, business, psychology, sociology, and   law.
With your abstract of no more than 300 words please include the following information:
Name, postal address, email Institutional affiliation and position (if applicable)
Please send abstracts in Word or pdf format to the organisers at [3]athina.k@gmail.com
Provisional Deadline for abstracts: 15th January 2010
References
1. http://virt3c.wordpress.com/public-key-note/

2. http://virt3c.wordpress.com/key-notes/

3. mailto:athina.k@gmail.com


Future Play 2010

Posted by admin on November 26th, 2009 filed in Uncategorized
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Call for Papers
Overview
Future Play 2010 will be held alongside Game Developers Conference®   (GDC) Canada during Vancouver Digital Week 2010. Vancouver Digital   Week includes a series of events for top creative minds and business   leaders working in Digital Media. We are pleased to present Future   Play at the Vancouver Convention Center, in Vancouver British   Columbia, Canada, May 6-7 2010.

Since 2002, Algoma University has been hosting Future Play, an   international conference to advance game design and technology.   Future Play features cutting-edge peer¬-reviewed academic research and discussion on creative and experimental game design and   development. Future Play brings together researchers, developers,   and government partners for formal and informal engagement and   examination of emergent features of computer game development for   entertainment, for learning/teaching, for serious purposes and to   impact society. Future Play also provides an important forum for   future game development talent to gain perspective on the knowledge,   skills and attitude required to succeed in the game development   world. Beginning with Future Play 2007 Algoma University has teamed up with the Ontario University Institute of Technology to give   Future Play attendees the chance to interact with some of the most   talented people in the games world today.

GDC® Canada is a forum for Canadian developers to share best   practices for fostering ingenuity and quality games within their   region and distributed globally. This event emphasizes studying the   challenges and opportunities of creating games with long production   cycles, large development teams, and multi-platform releases.

Scope of the Conference

Future Play addresses issues in Game Design, Art, and Technology by   enabling thought ¬provoking presentations from leaders in academia   and industry, peer ¬reviewed research presentations, workshops (including design, technology, and career workshops), and   exhibitions of posters, games, and the latest game technologies and systems available from industry ¬leading vendors.

Topics of interest to Future Play include, but are not restricted   to, the following:

Design and Human Factors:
Social and ethical issues for games
Interdisciplinary issues
Gender issues
Narrative Design

Innovations in Technology:
Software engineering for games
Artificial intelligence for games
Innovative rendering algorithms
Game engine design
Networking and multiplayer support
Innovations in Art and Production:
Animation and motion capture
Modeling & Rigging Methodologies
Sound and music Design/Production

Education and Serious Games:
Games for Education
Games for Health
Game-based Learning
Game-based Curriculum
Bridging the academia-¬industry gap

Paper submissions must present original, unpublished research.
Papers under review elsewhere must not be submitted to Future Play.
The following categories of papers will be accepted:

Full papers (8 pages):
Should present original reports of substantive new work – eight page   maximum. Accepted full papers will be presented in the form of a 20   minute presentation at the conference. Individual presentations will   be grouped by topic into sessions by conference organizers.

Short papers (4 pages):
Should present interesting recent results or novel thought-provoking   ideas that are not quite ready for a regular full-length paper. Four   page maximum.  Accepted short papers will be presented in the form   of either a poster or 20 minute presentation at the conference.

Extended Abstracts (2 pages):
Late-¬breaking advances and work ¬in ¬progress reports from ongoing   research are encouraged to be submitted as extended abstracts – two   pages maximum.  These will be presented in the form of a poster   presentation throughout the conference.

Papers must adhere to ACM formatting — Portable Document Format   (PDF) formatted in two-column conference style. LaTeX and Microsoft   Word templates will be made available from the Future Play website http://futureplay.org).  Further details regarding ACM formatting are available via the   following ACM URL: http://www.acm.org/sigs/publications/proceedings-templates All submissions will be peer reviewed and evaluated based on   originality, technical and/or research content/depth, correctness,   relevance to the conference, contributions, and readability. All   accepted papers (full, short, and poster) will be included in the   distributed conference proceedings and the online ACM digital library.

Since 2007 proceedings of the Future Play conference have been   included in the Association for Computing Machines (ACM) digital   library. The Program Committee is currently working with ACM to   ensure “in-cooperation” status for Future Play 2010 and we are   confident this will be granted this year again. Pending ACM   approval, accepted submissions will be included in the ACM Digital   Library.

Please submit your paper via the EasyChair conference system   available via the following URL:
https://www.easychair.org/login.cgi?conf=futureplaygdccanada2010

Conference Chairs
Bill Kapralos, University of Ontario Institute of Technology
Andrew Hogue, University of Ontario Institute of Technology
Simon Xu, Algoma University
Jay Rajnovich, Algoma University (Chair Emeritus)

Important Dates (TENTATIVE)

Submission deadline:



March 5, 2010
Notification:




April 9, 2010
Final paper submission:



April 23, 2010

The City of Vancouver
Bordered by the Coast Mountain Range and the Pacific Ocean,
Vancouver is recognized as one of the world’s most livable cities.
Archaeological evidence shows that the Coast Salish people had   settled the Vancouver area by 500 BC. In the 1870s, Vancouver was   founded as a sawmill settlement called Granville. And in 1886, the   city was incorporated and renamed Vancouver after Captain George   Vancouver, a British naval captain who explored the area in 1792.
Vancouver is the eighth largest city in Canada with a population of   578,000 (2006 census) and has one of the mildest climates in Canada   with temperatures averaging around 3 degrees Celsius in January and   18 degrees Celsius in July. It covers 114.7 sq km (44.3 sq miles),   and is part of Metro Vancouver, the third largest metropolitan area   in Canada, with a population of 2.1 million (2006 census). The City   of Vancouver is renowned for its innovative programs in the areas of   sustainability, accessibility and inclusivity. In 2010, Vancouver   will host the world at the 2010 Olympic and Paralympic Winter Games.   Vancouver has more than 200 diverse parks, but Vancouver’s most   famous park is Stanley Park. One of the largest urban parks in the   world, with 150 year old forest, 8.85 km of seawall, and many   popular attractions.

The Vancouver Convention and Exhibition Centre
Built on the original Pier B-C on Vancouver’s Waterfront, the   Vancouver Convention Centre first served as the Canada Pavilion for   the World’s Fair Expo in 1986. Since then, it has grown to become   recognized as one of the leading convention centres in the world.   It has been designated a Power Smart Convention Centre by BC Hydro,   awarded the “GO GREEN” certificate from the Building Owners and   Managers Association (BOMA) for industry-approved, environmental   best practices in building management, and contains a living roof,   seawater heating and cooling, on-site water treatment and fish   habitat built into the foundation of the West Building making it one   of the “greenest” convention centres in the world.  The Convention   Centre is located at 1055 Canada Place, Vancouver, BC, V6C 0C3,   Canada. (http://www.vancouverconventioncentre.com/)

For Further Information
For further Information, updates, and to register please consult the   official Future Play 2010 website at http://www.futureplay. General   inquiries about Future Play 2010 can be directed to futureplay@algomau.ca .

Bill Kapralos, Ph.D
Assistant Professor
Faculty of Business and Information Technology
University of Ontario Institute of Technology
2000 Simcoe Street North
Oshawa, Ontario, Canada. L1H 7K4
Phone: 905-721-8668 x2882
Fax: 905-721-3167
bill.kapralos@uoit.ca
http://faculty.uoit.ca/kapralos

FuturePlay @ GDC Canada 2009
http://futureplay.org/


Call for Papers: CyberPsychology and CyberTherapy Conference

Posted by admin on November 24th, 2009 filed in Uncategorized
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Call for Papers: CyberPsychology and CyberTherapy Conference

Dear Colleagues,

The 15th Annual CyberPsychology and CyberTherapy Conference (CT 15),   the official conference of the International Association of   CyberPsychology, Training, & Rehabilitation (iACToR) comes to Asia!
iACToR will hold its annual conference in Korea! CT 15 is slated for   June 13-15, 2010 in Seoul, Korea.
Co-organized by the Interactive Media Institute (IMI) in San Diego,   California and Hanyang University in Seoul, Korea, the focus of this   CT15 is twofold:
_First, Technologies as Enabling Tools_ CT15 will explore the uses   of advanced technologies such as virtual reality simulations, video   games, telehealth, video-conferencing, the internet, robotics, brain   computer interfaces, wearable computing, non-invasive physiological   monitoring devices in diagnosis, assessment, and prevention of  mental and physical disorders. In addition, we will look at   interactive media in training, education, rehabilitation, and therapeutic interventions.
_Second, The Impact of New Technologies_ CT15 will investigate how   new technologies are influencing behavior and society through   cyberadvertising, cyberfashion, and cyberstalking to name a few.
Please visit Abstract Submission Form http://www.certain.com/system/profile/form/index.cfm?PDfromI D=0x 81149112e8 to submit your oral presentation, poster presentation, or symposia   abstract today! Deadline is January 15, 2010.

We look forward to hearing from you! Please contact Conference   Coordinator James Cullen at jcullen@vrphobia.com for questions and   inquiries for this year’s conference.

Sincerely,
Brenda K. Wiederhold, Ph.D., MBA, BCIA
Conference Co-Chair
Sun I. Kim, Ph.D.
Conference Co-Chair
CT 15 website: www.e-therapy2010.org


15th Annual TCC WORLDWIDE ONLINE CONFERENCE

Posted by admin on November 24th, 2009 filed in Uncategorized
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15th Annual
TCC WORLDWIDE ONLINE CONFERENCE
April 20-22, 2010
Pre-conference dates: April 7-8, 2010

Yesterday, Today & Tomorrow
~ Communication, Community, Ubiquitous Learning, Mobility and Best   Choices ~

Submission deadline: January 15, 2010
Homepage: http://tcc.kcc.hawaii.edu

CALL FOR PROPOSALS

TCC 2010 invites faculty, support staff, librarians, counselors,   student affairs professionals, students, administrators, and   educational consultants to submit proposals for papers and general   sessions.

THEME
Since the first TCC Online Conference, the Internet has evolved into  a global workspace for communication, collaboration, and community.   People, technologies, services, and perspectives have converged on a   single platform.
The Internet has changed the teaching profession. How do faculty   communicate, collaborate, innovate to produce useful student   learning outcomes that differs from the past? College students place high priority on using mobile smart phones   and engaging online social communities daily. What can we learn from   our students? How do we build on our students’ expertise in digital   media, personal publishing, and social networking?
Web 2.0 will continue to evolve. What effective practices have   emerged in online learning? How do we assess student learning? How   will smart mobile devices be adapted for learning? What is the   institutional affect of virtual worlds such as Second Life?

TOPICS
TCC invites papers and general sessions on the continuing progress   of distance learning, virtual communities, collaborative learning,   social networking, and best choices for instructional technologies   such as:
- Retrospectives and personal experiences with the evolution of learning technologies
- Perspectives and applications of Web 2.0 tools for teaching and   learning
- Technology applications that facilitate communication,   collaboration, sharing, and social networking
- Building and sustaining learning communities
- Instructional applications in virtual worlds (Second Life, etc.)
- Distance learning including mobile learning
- Ubiquitous and lifelong learning
- Open content and open source
- E-portfolios and other assessment tools
- Student orientation and preparation
- Student success and assessment strategies in online learning
- Student services online (tutoring, advising, mentoring, career   planning, technology support, help desk, etc.)
- Online learning resources (library, learning centers, etc.)
- Online, hybrid, blended or other modes of technology enhanced   learning
- Professional development for faculty and staff
- Accessibility for seniors and persons with disabilities
- Gender equity, digital divide, intercultural understanding, and   open access
- Managing information technology and change in educational institutions
- Institutional planning and pedagogy catalyzed by technology advances
- Global learning, ubiquitous learning, and intercultural   communication
- The status of educational technology around the world
- Other topics related to online learning and the application of   educational technologies

PROPOSAL SUBMISSIONS
This conference accepts proposals in two formats: papers and general   sessions. Submissions will be accepted online.

For submission details, see: http://tcc.kcc.hawaii.edu/2010/pres-info.html
To submit a proposal, go to: http://bit.ly/tcc2010proposal

The coordinators are especially interested in receiving proposals   that involve student collaborators. Fees for student presenters will   be waived.

The submission deadline is January 15, 2010.

PRESENTERS
- Conduct a 45-minute informal, interactive online session for your   paper or general session.
- Upload a photo and brief professional bio to the conference web   site.
- Respond to questions and comments from conference participants.
- Participate in a wrap-up session on the day of your presentation.
- Verify descriptions that will be posted to registered participants   before the conference.
- Respond to email, as appropriate, from the conference and  presenters mailing lists.

REGISTRATION
All presenters are required to register online and pay the   conference fee ($99 USD; $149 USD after March 31). Group
registration rates for faculty and students are available. Contact  Sharon Fowler for details <fowlers@hawaii.edu>.

VENUE
This conference is held entirely online using a web browser on a   computer equipped with a headphones and a microphone. Broadband   Internet access is highly recommended.

SPONSORS & VENDORS
Organizations or companies interested in becoming a sponsor of this   event may contact John Walber of LearningTimes   <john@learningtimes.com>.

ADDITIONAL INFORMATION
For additional information, see <http://tcc.kcc.hawaii.edu>. For   further inquiry, contact Bert Kimura <bert@hawaii.edu> or Curtis Ho <curtis@hawaii.edu

Technology support and services for this event is provided by our   partners at LearningTimes.org.

Alan Levine
Vice President, NMC Community & CTO
http://www.nmc.org
t : (512) 445-4200 f:(512) 445-4205
aim/skype: cogdogblog


RAVE 2010 – Real Actions in Virtual Environments – Call for Papers

Posted by admin on November 22nd, 2009 filed in Uncategorized
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RAVE 2010 – Real Actions in Virtual Environments – Call for Papers

See website: http://www.raveconference.com

* When: 3rd March, 2010.

* Where:
Palau de les Heures, University of Barcelona, Campus Mundet, Passeig de la Vall d’Hebron, 171 08035 Barcelona.
* Keynote Speaker – Dr Hunter Hoffman,  http://www.hitl.washington.edu/people/hunter/, University of Washington, USA
* Papers – may be submitted directly for oral presentation at the conference and a special issue of PRESENCE: Teleoperators and Virtual  Environments, MIT Press, to be published in August 2010.
* Abstracts may be submitted for oral presentation at the conference or will presented as posters.
(see website for details).
***Deadline for paper submission: 8th January, 2010*** 23.59 Central European Time (Paris, Madrid)
* Registration
Registration fee: the early registration fee is 150€ for registrations earlier than February 12th 2010 5p.m local Spanish time. On line  registration will be available until March 1st 2010. Late registration  fee is 200€. On site registration is possible (cash or visa)


FDG 2010: The 5th International Conference on the Foundations of Digital Games

Posted by admin on November 6th, 2009 filed in Uncategorized
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FDG 2010: The 5th International Conference on the Foundations of  Digital Games 19-21 June 2010, at Asilomar Conference Grounds, Monterey, California. http://fdg2010.org/

Important Dates
Workshop Proposals:                 18 Sep 2009 (past)
Paper and Poster Submission:         5 Feb 2010
Doctoral Consortium Submission:     12 Feb 2010
Author Notification:                29 Mar 2010
Demo Submission:                     2 Apr 2010
Registration for Authors:            9 Apr 2010
Camera Ready Papers:                23 Apr 2010
Conference:                      19-21 Jun 2010

LATEST NEWS
Invited Speaker: James Gee
James Gee, Mary Lou Fulton Presidential Professor of Literacy Studies at the Arizona State University and the author of “What Video Games  Have to Teach Us About Learning and Literacy”, “Good Video Games and Good Learning: Collected Essays” as well as other influential books and research papers is the first Invited Speaker for FDG 2010.
Advertisement in the November issue of Communications of the ACM

The November issue of CACM features a full page ad for FDG 2010. You can download a copy of the ad from http://fdg2010.org/downloads/FDG2010-acm-ad-small.pdf to distribute to your colleagues and students. If you would like some color flyers to distribute at the next conference you are attending, please contact Yusuf Pisan yusuf.pisan@uts.edu.au and we will get some flyers out to you.

Workshops at FDG 2010

There will be 3-4 workshops held in conjunction with FDG 2010. See web page for details of the workshops and on submitting papers to  workshops. Please note that selection and publication of the papers for the workshops is the responsibility of specific workshop organizers and is not conducted by the FDG Program Committee.

Panels at FDG 2010

In addition to invited speakers from industry and academy leaders, peer-reviewed papers and tutorials, FDG 2010 will have panels on topics related to games. If you have any burning suggestions for panel topics or people you would like to see on the panel, please email Ian Bogost ian.bogost@lcc.gatech.edu

OVERVIEW

FDG 2010, the International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play.

FDG 2010 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, hands-on tutorials and topical panels on a range of subjects related to games research and education. We invite researchers and educators to share insights and cutting-edge results relating to game technologies and their use.

PAPER and POSTER SUBMISSIONS

FDG 2010 will accept both full paper and poster submissions. Authors may choose to submit their papers and posters to the general conference or to a specific theme area. The seven theme areas for FDG 2010 are described below.
1) Artificial Intelligence
Track Chair: Magy Seif El-Nasr, Simon Fraser University

We solicit papers on artificial intelligence research that provides  novel solutions to traditional game AI problems (e.g., path planning, camera control, terrain analysis, user modeling, tactical/strategic and decision making), supports novel game concepts or gameplay elements (e.g. interactive drama, narrative/character development and NPC belief/attitude/emotion modeling), provides automated or semi-automated solutions to game production challenges (e.g., game design, content creation, testing and procedural animation), or describes the integration of AI technologies (e.g., machine learning, logical inference and planning) into game AI architectures.
2) Computer Science and Games Education
Track Chair: Andrew Phelps, Rochester Institute of Technology
The Computer Science and Games Education Theme Area invites researchers and educators to submit papers illustrating the latest advances and innovation in curricula for games and computer science, in both formal and informal educational contexts. All papers must show rigorous and compelling evaluation. Topics of interest include, but are not limited to: game design and development curricula, effective  practices and infrastructure for the use of games and game technologies in Computer Science courses and programs, Web-based (adaptive) educational games and interdisciplinary collaboration among computer scientists and others to create games in educational contexts.
3) Game Design
Track Chair: Tracy Fullerton, University of Southern California
The Game Design theme seeks detailed reports of creative practice and methods, as well as the exploration and development of innovative gameplay forms and mechanics. Design postmortems that rigorously analyze the intent and effect of particular solutions, mechanics, structures or gaming situations are very welcome.  Also, research on new models for player involvement, design for learning, participatory design, iterative player-centered process, and investigations into the relationship between hardware and software platforms and design are strongly encouraged. Submissions may discuss theoretical designs or implemented ones, but should provide evaluative evidence and rigorous analysis of outcomes.
4) Game Studies
Track Chair: Mia Consalvo, MIT
Game Studies as a field is broadly interdisciplinary, welcoming a variety of theoretical, methodological and computational approaches to the study of games and play. This year, we particularly seek submissions that investigate areas such as player experience, game ontology, the social and cultural aspects of gameplay, cross-cultural or global analyses, networked play (including consoles), game aesthetics and criticism, casual and serious gaming and analysis of new and emerging phenomena. All submissions must provide rigorous analysis and present evaluative evidence.
5) Graphics and Interfaces
Track Chair: Steven Feiner, Columbia University
The Graphics and Interfaces theme seeks papers on all aspects of computer graphics and user interfaces that are specifically related to digital games, including but not limited to: animation, modeling, rendering, 2D and 3D user interfaces, collaborative user interfaces, mobile user interfaces, tangible user interfaces, design of (interfaces for) Web 2.0 game focused web applications, integration of web-based and computer/console based game worlds, augmented reality and virtual reality, and novel interaction devices and displays.
6) Infrastructure (Databases, Networks, Security)
Track Chair: Mark Claypool, WPI
The Infrastructure track invites submissions that focus on the many aspects of improving systems support for digital games.  Suitable papers should describe novel networks, operating systems or database systems that are especially designed for games, or make novel use of existing systems to support games. Topics of interest include:
networked game architectures, network protocol design for games, latency compensation and synchronization methods, mobile and/or
resource-constrained game platforms, software and middleware support for networked games, content delivery and adaptation, services for
supporting networked games, cheat detection and prevention, networking and security for Web-based games and game portals, database engines
and database optimization for games, distributed database techniques and consistency models for networked games, and data management for
games that cross physical and virtual worlds.
7) Learning in Games
Track Chair: Elisabeth Hayes, Arizona State University
Learning in Games invites papers that investigate how games contribute to intellectual, creative, social, and embodied forms of learning in and outside the classroom, for learners of all ages. Studies focused on educational games as well as the learning potential of COTS games are welcome. Research on the design of games for learning, the  outcomes of game-based learning, and learning that occurs in the social contexts and interactions around games (such as within fan communities) should be submitted to this track. Papers on the professional training of game developers should be submitted to the  Computer Science and Games Education track.
All paper and poster submissions will be rigorously peer reviewed for their technical merit (where applicable), significance, clarity and  relevance to the advancement of the study of games. All full papers must describe a completed unit of work and show rigorous and compelling evaluation of the ideas they present. Poster submissions should describe novel work in progress that is not at the same level of research maturity as a full submission.

Full papers must not exceed eight pages, but can be shorter. We will review for quality not length! Poster submissions must not exceed two
pages. All submissions must be submiteed via https://easychair.org/login.cgi?conf=fdg2010 and must comply with the official ACM proceedings format using one of the templates provided at  http://www.acm.org/sigs/pubs/proceed/template.html
All accepted paper and poster submissions will be published in the conference proceedings. For a paper or poster to appear in the proceedings, at least one author must register for the conference by  the deadline for camera-ready copy submission.
Papers from FDG 2009 and its predecessor (GDCSE 2008) are included in the ACM Digital Library and we anticipate that all paper, poster, and  doctoral consortium publications from this year’s conference will appear there as well.
Submissions must not have been published previously.  In addition, a  submission identical or substantially similar (or even a subset or  superset) in content to one submitted to FDG should not be simultaneously under consideration at another conference or journal during the entire FDG review process (i.e., from the submission deadline until the notifications of decisions are emailed to authors).

WORKSHOP PROPOSALS
The workshops portion of the conference provides an informal setting for new developments to be discussed and demonstrated. We invite  proposals for full-day and half-day workshops focused on specific topics related to the broader themes around games. We are particularly  interested in topics that will bridge different communities.
Proposals should include: A 2-page extended abstract, the objectives and expected outcome of the workshop, the planned activities, the  background of the organizer(s), the anticipated number of participants, and the means for soliciting and selecting participants. Proposal should be emailed directly to the Michael Mateas, Workshop Chair, at michaelm@cs.ucsc.edu.

DOCTORAL CONSORTIUM
The FDG Doctoral Consortium provides an opportunity for a limited group of Ph.D. students to discuss and explore their research  interests and career objectives with a panel of established games researchers and industry professionals. The consortium has the following objectives: (1) to provide a setting for mutual feedback on participants’ current research and guidance on future research directions; (2) develop a supportive community of scholars and a spirit of collaborative research; (3) support a new generation of  researchers with information and advice on academic, research, industrial, and nontraditional career paths; and (4) contribute to the conference goals through interaction with other researchers and  participation in conference events.
Students whose submissions to the Doctoral Consortium are accepted for presentation will receive complimentary conference registration and  some support for their travel/housing expenses.

FDG 2010 ORGANIZING COMMITTEE
Conference Chair
Ian Horswill, Northwestern University

Program Chair
Yusuf Pisan, University of Technology, Sydney

Doctoral Consortium Chair
Zoran Popovic, University of Washington

Workshops Chair
Michael Mateas, University of California, Santa Cruz

Panels Chair
Ian Bogost, Georgia Institute of Technology

Tutorials Chair
Robin Hunicke, That Game Company

Local Arrangements Chair
Marilyn Walker, University of California, Santa Cruz

Webmaster
Karl Cheng-Heng Fua, Northwestern University

ADDITIONAL INFORMATION
Please see http://fdg2010.org/ for this year’s conference and http://foundationsofdigitalgames.org/ for past years, including:
Table of Contents for FDG 2009: http://portal.acm.org/toc.cfm?id=1536513
Table of Contents for GDCSE 2008: http://portal.acm.org/citation.cfm?id=1463673
Proceedings for GDCSE 2007: http://www.eng.unt.edu/ian/Cruise2007/madgdcse2007.pdf

To get the latest news on FDG, subscribe to the FDG-announce mailing list. Send an email to listserv@listserv.it.northwestern.edu with no  subject line and a body saying:
SUBSCRIBE fdg-announce firstname lastname
Yusuf
A/Professor Yusuf Pisan
Games Studio
Faculty of Engineering and Information Technology University of Technology, Sydney
http://staff.it.uts.edu.au/~ypisan/
http://games.it.uts.edu.au/
Skype: ypisan

[CFP v2, sent out on 4 Nov 2009]